Falco's Final Smash should be a combination Captain Falcon/Snake.
Falco calls for the Arwing, and it flies in from the background. If anybody gets hit by it, it does the amount of damage dealed when the Landmaster lands on a player, but the hit radius is the same as the Blue Falcon. Regardless if it hits anybody or not, Falco hops in the Arwing and the view switches to a first person zoomed-in view, similar to Snake's Final Smash but with the Star Fox 64 GUI and HUD. (An alternative is that he just hops in the Arwing and it shows the Arwing in the foreground with the Starfox 64 aiming reticle.) A fires blasts, holding A charges them, and B fires bombs. The blasts would do minimal damage, whereas a charge has the destructive power of one of Snake's RGB-6 grenades. B fires Smart Bombs (the item) that detonate immediately upon "reaching" the battlefield. There is a recharge time for Smart Bombs and Charge Blasts.
Wolf's Final Smash should be him jumping in a Wolfen, as Star Wolf flies across the screen in an air strike. This one's much simpler than Falco and Fox's, so it will be a lot more predictable, but it'll also be harder to dodge, as gunfire and bombs trace across the battlefield.
Falco calls for the Arwing, and it flies in from the background. If anybody gets hit by it, it does the amount of damage dealed when the Landmaster lands on a player, but the hit radius is the same as the Blue Falcon. Regardless if it hits anybody or not, Falco hops in the Arwing and the view switches to a first person zoomed-in view, similar to Snake's Final Smash but with the Star Fox 64 GUI and HUD. (An alternative is that he just hops in the Arwing and it shows the Arwing in the foreground with the Starfox 64 aiming reticle.) A fires blasts, holding A charges them, and B fires bombs. The blasts would do minimal damage, whereas a charge has the destructive power of one of Snake's RGB-6 grenades. B fires Smart Bombs (the item) that detonate immediately upon "reaching" the battlefield. There is a recharge time for Smart Bombs and Charge Blasts.
Wolf's Final Smash should be him jumping in a Wolfen, as Star Wolf flies across the screen in an air strike. This one's much simpler than Falco and Fox's, so it will be a lot more predictable, but it'll also be harder to dodge, as gunfire and bombs trace across the battlefield.