(09-07-2009, 11:06 PM)koopaul Wrote: You know "how and if a character fights" is on the bottom of list of reasons for character inclusion.koopaul
"How important is this character" is on the top.
Even though Lyn is another sword user she is the next logical character.
You see being on the roster should be an honor. It says "I am important" or "This series is important"
Don't consider a less important character because of the way they fight. That's like putting Biff Atlas in before Peach because he seems like a better fighter. Its a dumb way to do things. (and yes someone HAS made that suggestion)
stop that
(09-07-2009, 07:57 PM)Kosheh Wrote: I had an awesome moveset written up for Sothe - with my friend...helping. Actually no it's mostly him loland I did
I'll post it later when i fix it up
B: Steal ~ Sothe dashes slightly forward, and attacks. If the enemy is holding an item, he will take it. If not, this move inflicts mediocre damage and knockback. Has some ending lag if the move fails.
>B: Knife Toss ~ Sothe tosses a knife, whoa. If done in midair, flies downward at a 45 degree angle. Occasionally Sothe will throw a Peshkatz, which does high damage and knockback.
^B: Somersault Kick ~ Similar to Falcon's Falcon Dive, Sothe gets a little more air. If he connects with an enemy, he'll grab them in midair, Sothe will enter a slashing animation (idk), and then kick off the enemy allowing him to do another Somersault Kick if necessary. Secondary use allows Sothe to kick off of walls as well.
vB: Critical. Looks kind of like Lucario's counter, except with multiple passthroughs by Sothe. This counter has a very small "trap" window but when it hits it does twice the damage and 1.5 the knockback inflicted upon Sothe.
Final Smash: Bane.
Upon activating the attack, Sothe enters a counterattack pose and the trap range extends around Sothe (about 2 Sothes)
If an enemy connects, Sothe will begin attacking. Think of something as flashy as Great Aether and strictly ground-based, with Sothe doing constant passthroughs on the opponent. The attack rounds up damage to the nearest hundred and knocks the opponent back a great distance horizontally.
e.g. opponent has 21% : inflicts 79%, enemy's damage read is 100%
opponent has 159%, inflicts 41% and enemy's damage read is 200%
c is for coopaul