07-13-2008, 05:38 AM
Techokami Wrote:Yawackhary Wrote:Sonic CDI am extremely disappointed with this rip.
Tidal Tempest Boss
You used the SEGA Data Compressor to get the raw tile data. Why didn't you also make a version of the underwater mode using an above water pallete? You can't say there is none - look at the top of the sheet.
Having an above-water pallete version would be far more useful than having two underwater pallete versions, as not everyone is going to want to use the same underwater colors that Sonic CD used.
I highly reccomend you fix this discrepancy. Otherwise, good job.
Just fixed this right now as a matter of fact right here: http://i65.photobucket.com/albums/h209/C...stboss.png
Thank you for spotting mistakes as lately I have been a bit sloppy and it was a matter of time before someone respected comes and spots it. Still keeping the two underwater palletes by the chance that someone would want them for a hack or a game. In fact I need people like you so I can improve my work which is why I made a quality control thread in Sprite Discussion (yes I do read it). I know I am pulling a Tweaker here but I really do mean it.