(09-10-2009, 03:53 PM)Rai Wrote: Fuck your limitations. Look at the N64, and how many 3D games were on it. Do you know how much memory was on the largest N64 cart?
32 megs. 32 fucking megs. Hell, the first Turok title used 8 megs! With DS cards likely being upward of several gigs (I assume so, considering how dirt-cheap flash memory is nowadays), memory should not be an issue.
Many of the 3D N64 games utilized 2D elements due to the memory limitations. If you tried to make a full 3D game without using 2D elements in places, you will max out the memory in a hurry leading you to having to either compress the data in some fashion (like what Square-Enix used for Chrono Trigger on the SNES), omit adding content to the game, or cut content altogether from the game.
The most a N64 cartridge could hold is 64 MB, but most third-parties were frustrated by this limit and turned to the Playstation as it's discs could hold way more data than a cartridge could ever hold.
DS game cards do offer more storage, but at the cost of data transfer speeds. The more data in a DS game card, the slower the DS gets reading data off the card. So 2D elements are still used in 3D games for the DS these days.