09-15-2009, 04:23 AM
(trying to be nice, though i sometimes come off mean)
Programming every little character will be a bitch and a half if there aren't standard sizes.
hit boxes/bounding boxes with be unique for every character.
I'll let everyone in on a secret:
-sprites are a pain in the ass to program/animate(codewise)/collide with if they are a random size pulled out of your ass (aka not a power of 2). I've been through this numerous times, and have just recently hit a problem in Delicious Wonderbros.
Rippers may have noticed this but dismissed it as nonsense, but if you ever plan on making spriting a career you're going to have to follow the rules. With the introduction of 3D, people could make sprites any size they wanted and apply it as a texture to a planar screen, but programmers are still restricted to size limits. When you revamp this style, use powers of 2 (2^2, 2^3, 2^4, etc...). That is why 16 is the generic tile size. That is also why i support 320x240 or 480x320 as the standard viewport for most sprite-based games. Thanks for reading all this crap, now you can flame me for ruining your fanatsies about spriting.
Programming every little character will be a bitch and a half if there aren't standard sizes.
hit boxes/bounding boxes with be unique for every character.
I'll let everyone in on a secret:
-sprites are a pain in the ass to program/animate(codewise)/collide with if they are a random size pulled out of your ass (aka not a power of 2). I've been through this numerous times, and have just recently hit a problem in Delicious Wonderbros.
Rippers may have noticed this but dismissed it as nonsense, but if you ever plan on making spriting a career you're going to have to follow the rules. With the introduction of 3D, people could make sprites any size they wanted and apply it as a texture to a planar screen, but programmers are still restricted to size limits. When you revamp this style, use powers of 2 (2^2, 2^3, 2^4, etc...). That is why 16 is the generic tile size. That is also why i support 320x240 or 480x320 as the standard viewport for most sprite-based games. Thanks for reading all this crap, now you can flame me for ruining your fanatsies about spriting.