09-15-2009, 01:46 PM
Okay, another mini-rant for today:
Everybody interested in spriting for a living: sprite with dimensions where the size is a power of 2. While some programmers don't mind doing the extra work to make your graphics compatible, many hate it. Ripper should know this especially. Though if your "programmer" is a GM'er or MMF2'er it might not matter because animation works differently there but takes up more processing power. 2, 4, 8, 16, 32, 64, 128 are perfect. 80, 96, and all the non-powers of two that are multiples of 16 work well too. Also every frame in an animation must be the same size. And please line up your spritesheets in a grid with no spaces between frames. Thank you all.
However, his has created a huge problem with Delicious Wonderbros that I must talk to 1up about.
That is all.
Everybody interested in spriting for a living: sprite with dimensions where the size is a power of 2. While some programmers don't mind doing the extra work to make your graphics compatible, many hate it. Ripper should know this especially. Though if your "programmer" is a GM'er or MMF2'er it might not matter because animation works differently there but takes up more processing power. 2, 4, 8, 16, 32, 64, 128 are perfect. 80, 96, and all the non-powers of two that are multiples of 16 work well too. Also every frame in an animation must be the same size. And please line up your spritesheets in a grid with no spaces between frames. Thank you all.
However, his has created a huge problem with Delicious Wonderbros that I must talk to 1up about.
That is all.