KOFXII is a rebirthing of the series, hence "KOF RE-BIRTH" as the trailer/promotion title; something nobody seems to get. It's a re-birth. It's the KOF '94 of this generation, pretty much; everyone expected it to be the best KOF ever, when KOFXI currently takes that role. The entire fighting engine is built from the ground-up, and it's using the newest graphic engines, which is where all the hand-drawn stuff comes from. Since this is a re-birth, you can expect that the next KOF games are going to build off of XII, and considering there's a DLC option in both the PS3 and 360, you can expect character updates, new levels, and other stuff like so. Nobody seems to understand how much effort it takes to completely reconstruct a game from scratch, especially one as finely developed as KOF that's been around for well around 15 years.
Especially considering that all of the current characters are already sprited, you can expect XIII to include more characters and features, as well as more moves. You can tell by playing the game that it's got a "rushed" feeling because they had to do all that hard work in a limited period of time.
If you were disappointed by this game, you jumped into it with the completely wrong mindset.
Especially considering that all of the current characters are already sprited, you can expect XIII to include more characters and features, as well as more moves. You can tell by playing the game that it's got a "rushed" feeling because they had to do all that hard work in a limited period of time.
If you were disappointed by this game, you jumped into it with the completely wrong mindset.