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Techokami's Sprite Warehouse U (0 Updated)
#48
So, long ago, Japan knew that it was too different for other cultures around the world, resulting in games being heavily changed for American/European releases. Famously, this included the Puyo-Puyo puzzle games, which came to the Genesis as Dr. Robotnik's Mean Bean Machine and to the SNES as Kirby's Avalanche. Today, we will be focusing on the latter.

So, in these games, a little mascot character would be running around in the bottom middle of the screen, just to be generally annoying. He was kept in the Genesis game, but for Kirby's Avalanche, he was replaced by... Kirby! And the sprites themselves were touched-up Kirby's Adventure sprites, to fit more with the style of, say, Kirby Super Star.

So, why the hell hasn't anyone ripped those sprites? Simple: "SPC700 Stall detected." Also known as "the error you get when trying to play this game in the latest version of ZSNES." The ZSNES team knows this - a bunch of games made by this company do it too. But they won't fix it until ZSNES 2.0.

So, the sprite remained unripped. The animations are totally randomized, and you have to focus on playing the game, so "traditional" methods are not applicable. The graphics in the ROM are also compressed. You need savestates. But SNES9X savestates (after you unzip them) are still a bit of an enigma - you can find the VRAM but nobody has bothered to write down where the palette offset is.

The solution? Use an older freaking copy of ZSNES.
[Image: ka_kirby_icon.png]
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RE: Techokami's Sprite Warehouse, 5th Edition (0 New/0 Updated) - by Techokami - 09-16-2009, 11:39 AM

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