09-19-2009, 02:28 PM
(09-13-2009, 03:46 AM)NorskSengir Wrote: I don't have a super-cool automatic coding bitch like MMF2. I program at a lower level (closer to the core), so things are much harder. Sorry to come off as an ass, but I'm sick and tired of poser-devs telling me how to do things and how cool RPGMaker/GameMaker/MultimediaFusion2 is when it is not really programming.I'm sorry for being so blunt here but why is this important?
That's pretty much all I have to say.
Why does it matter that you're programming "closer to the core" when the only benefit of doing so (speed) is almost entirely irrelevant? This is a 2d beat-em-up that, regardless of the language or interface used to make it, will run fine on anything but an eMachine from 2002.
And who the hell are you to define the difference between a real developer and a "poser-dev?" Are you saying that MMF and GM users don't actually program? They both let devs use adequate programming languages (especially MMF,) and they can both make games perfectly fine, thank you.
I'm not saying your choice of method for development is wrong at all. XNA is perfectly fine for making games, and it has three platforms going for it. What I don't get, though, is why you think your big bad XNA skills and your dad programming boat propellers or whatever he did justify you calling everyone who doesn't use your language or lower a "poser" just because you willingly go through more pain in order to make a game.
Your output matters more than your input.