You know to help come up with moves I have made up a list of consistent types of special moves.
[Standard Special]
Projectile- Whether its breathing fire, shooting a laser or tossing an object. Can usually be charged. EX: Mario, Link.
Slow and Powerful- Most likely a big punch or a powerful sword attack, sometimes allows you to charge them. EX: Donkey Kong, Captain Falcon.
Pull In- A long tongue, vacuum breath, or just a wide open mouth. They don't have good knock-back but makes your opponent stuck. EX: Kirby, Yoshi.
Surround- This attack won't have good reach but will completely surround you. EX: Zelda, Meta Knight.
[Side Special]
Power Projectile- A slower more powerful projectile. Usually the character will pause or pull back before using it. Can never be charged. EX: Link, Samus.
Forward Charge- Thrust, ride or roll forward. Through or into your opponent. Sometimes can be charged. EX: Yoshi, Fox.
The Reach- A long extended attack. Usually a weapon like a whip. EX: Sheik, Zero Suit Samus.
Slow and Powerful- Most likely a big punch or a powerful sword attack, sometimes allows you to charge them. EX: Donkey Kong, Kirby.
Grabber- A grab with unique properties. Sometimes moves you forward. EX: Bowser, Diddy Kong.
Reflector- Reflects projectiles and sometimes hurts opponent alone. EX: Mario, Pit.
[Up Special]
Up Thrust: Used for vertical recovery. Only goes up with limited control. EX: Mario, Samus.
Directional Thrust: A recovery that can be aimed in different directions. EX: Fox, Pikachu.
The Spin: A spinning attack. Used for horizontal recovery with little lift. EX: Donkey Kong, Link.
Up and Down: You go straight up and slam down. EX: Kirby, Ike.
Tether Recovery: Using a whip or extension to grab onto ledges. EX: Ice Climbers, Zero Suit Samus.
Thrust and Float: First you go up and then you can float or glide. EX: Peach, Meta Knight.
Levitation: Activates levitation for a short time that can be controlled. EX: Pit, R.O.B.
Up Projectile: Limited or difficult recovery use. But the projectile is always aimable. EX: Yoshi, Ness.
[Down Special]
Surround- This attack won't have good reach but will completely surround you. EX: Donkey Kong, Luigi.
Close Contact- Extremely powerful but must be right on top of the opponent. EX: Jigglypuff, Wario.
The Slam: Slam down hard with from the air onto the opponent. EX: Yoshi, Kirby.
Reflector- Reflects projectiles and sometimes hurts opponent alone. EX: Fox, Falco.
Counter- Counters direct attacks. EX: Marth, Ike.
Item Maker- Creates an item to throw and pick up. Different from Projectile as they can be grabbed by opponents. EX: Link, Peach.
Absorb- Absorbs elemental attacks for various uses. EX: Ness, Mr. Game & Watch.
Transform: Changes or switches characters. EX: Zelda, Pokemon Trainer.
[Standard Special]
Projectile- Whether its breathing fire, shooting a laser or tossing an object. Can usually be charged. EX: Mario, Link.
Slow and Powerful- Most likely a big punch or a powerful sword attack, sometimes allows you to charge them. EX: Donkey Kong, Captain Falcon.
Pull In- A long tongue, vacuum breath, or just a wide open mouth. They don't have good knock-back but makes your opponent stuck. EX: Kirby, Yoshi.
Surround- This attack won't have good reach but will completely surround you. EX: Zelda, Meta Knight.
[Side Special]
Power Projectile- A slower more powerful projectile. Usually the character will pause or pull back before using it. Can never be charged. EX: Link, Samus.
Forward Charge- Thrust, ride or roll forward. Through or into your opponent. Sometimes can be charged. EX: Yoshi, Fox.
The Reach- A long extended attack. Usually a weapon like a whip. EX: Sheik, Zero Suit Samus.
Slow and Powerful- Most likely a big punch or a powerful sword attack, sometimes allows you to charge them. EX: Donkey Kong, Kirby.
Grabber- A grab with unique properties. Sometimes moves you forward. EX: Bowser, Diddy Kong.
Reflector- Reflects projectiles and sometimes hurts opponent alone. EX: Mario, Pit.
[Up Special]
Up Thrust: Used for vertical recovery. Only goes up with limited control. EX: Mario, Samus.
Directional Thrust: A recovery that can be aimed in different directions. EX: Fox, Pikachu.
The Spin: A spinning attack. Used for horizontal recovery with little lift. EX: Donkey Kong, Link.
Up and Down: You go straight up and slam down. EX: Kirby, Ike.
Tether Recovery: Using a whip or extension to grab onto ledges. EX: Ice Climbers, Zero Suit Samus.
Thrust and Float: First you go up and then you can float or glide. EX: Peach, Meta Knight.
Levitation: Activates levitation for a short time that can be controlled. EX: Pit, R.O.B.
Up Projectile: Limited or difficult recovery use. But the projectile is always aimable. EX: Yoshi, Ness.
[Down Special]
Surround- This attack won't have good reach but will completely surround you. EX: Donkey Kong, Luigi.
Close Contact- Extremely powerful but must be right on top of the opponent. EX: Jigglypuff, Wario.
The Slam: Slam down hard with from the air onto the opponent. EX: Yoshi, Kirby.
Reflector- Reflects projectiles and sometimes hurts opponent alone. EX: Fox, Falco.
Counter- Counters direct attacks. EX: Marth, Ike.
Item Maker- Creates an item to throw and pick up. Different from Projectile as they can be grabbed by opponents. EX: Link, Peach.
Absorb- Absorbs elemental attacks for various uses. EX: Ness, Mr. Game & Watch.
Transform: Changes or switches characters. EX: Zelda, Pokemon Trainer.