09-29-2009, 07:13 PM
(This post was last modified: 09-29-2009, 07:24 PM by Ridge Troopa.)
Shading is much better now. Though the dithering-type shading on the back needs to go bye-bye completely. What I meant by a single line of highlight was something to this effect:
http://www.spriters-resource.com/ds/mari...heet/21478 (See the large battle sprite)
And here: http://www.spriters-resource.com/ds/mari...heet/21489 (Feet of the connected ones)
Unfortunately I have to restate the shape crit again. It doesn't seem that you've changed its shape at all. Maybe I can put it in better perspective if I word it differently:
Currently it looks like someone sculpted it out of clay, rather than how it should look: perfect machine-made angles and precise shapes.
Oh, by the way, I just noticed that the top of the turret has an odd angle to it. I would highly recommend rendering the majority of the top face unseen, as the slanted angle you have there looks quite awkward.
http://www.spriters-resource.com/ds/mari...heet/21478 (See the large battle sprite)
And here: http://www.spriters-resource.com/ds/mari...heet/21489 (Feet of the connected ones)
Unfortunately I have to restate the shape crit again. It doesn't seem that you've changed its shape at all. Maybe I can put it in better perspective if I word it differently:
Currently it looks like someone sculpted it out of clay, rather than how it should look: perfect machine-made angles and precise shapes.
Oh, by the way, I just noticed that the top of the turret has an odd angle to it. I would highly recommend rendering the majority of the top face unseen, as the slanted angle you have there looks quite awkward.