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Star's M&L3 sprite thread: because everyone else is doing it
#19
Shading is much better now. Though the dithering-type shading on the back needs to go bye-bye completely. What I meant by a single line of highlight was something to this effect:
http://www.spriters-resource.com/ds/mari...heet/21478 (See the large battle sprite)
And here: http://www.spriters-resource.com/ds/mari...heet/21489 (Feet of the connected ones)


Unfortunately I have to restate the shape crit again. It doesn't seem that you've changed its shape at all. Maybe I can put it in better perspective if I word it differently:
Currently it looks like someone sculpted it out of clay, rather than how it should look: perfect machine-made angles and precise shapes.

Oh, by the way, I just noticed that the top of the turret has an odd angle to it. I would highly recommend rendering the majority of the top face unseen, as the slanted angle you have there looks quite awkward.
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RE: Star's M&L3 sprite thread: because everyone else is doing it - by Ridge Troopa - 09-29-2009, 07:13 PM

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