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Like pixel art, but less straightforward [3D dump]
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(09-30-2009, 08:10 AM)Vipershark Wrote: I see.
Doesn't that make for odd lighting effects, though?
Your render will have lightsource from one area, while the rest of your scene has it from another.

Don't get me wrong, I understood what you were saying. Just wondering though.

Usually game designers would make it so that the lightsources in most areas were pretty ambiguous to keep things from looking odd


Of course, this problem hasn't exactly been in place since we first delved into 3D vidya in the N64/PSX era. Nowadays real-time shadow is fairly commonplace!


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RE: Like pixel art, but less straightforward [3D dump] - by Nystre - 09-30-2009, 09:18 AM

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