10-01-2009, 05:14 AM
Hey you cool dudes I just found out another use for render baking. Illustrated in these steps (no illustrations, HAH):
1. Make a low-poly model
2. Subdivide or subsurf to turn it into high-poly
3. Render Bake
4. Apply texture to low-poly
5. Your low-poly model now looks high poly!
In Blender, using Subsurfing to multiply the poly-count three times and then baking a full render makes a 300-something tris model look AWESOME.
1. Make a low-poly model
2. Subdivide or subsurf to turn it into high-poly
3. Render Bake
4. Apply texture to low-poly
5. Your low-poly model now looks high poly!
In Blender, using Subsurfing to multiply the poly-count three times and then baking a full render makes a 300-something tris model look AWESOME.