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[3D Art] Shadowth117's Renders
#14
Those are quite high counts there. You'd be sure to make a Wii go sadface.

You should lower the amount of sides on your geospheres, and any details should be done with texturing, and if you want, lighting properties.

To give you an idea, the models in Warcraft 3 had counts of 300 to 700, and only going up to 1100+ if they were things you weren't to have massive of on screen, like the Heroes or buildings. While you're obviously not modeling with RTS practicalities in mind, you still shouldn't have 7000+ on a character who primarily consists of spheres. You should be able to easily reduce that to about 3500 to 4000 and use the textures to make up for it. Or, if you really wanted to reduce it to N64/DS/PS/PSP graphics, you could go lower, and replace the blue spheres with textured billboards.

You should always try to utilize textures (and other things) to make up for details.


Messages In This Thread
[3D Art] Shadowth117's Renders - by Shadowth117 - 06-23-2009, 01:35 AM
RE: [3D Art] Vectorman 2 title render - by Zac - 06-23-2009, 02:10 AM
RE: [3D Art] Shadowth117's Renders - by Alpha Six - 06-27-2009, 12:22 AM
RE: [3D Art] Shadowth117's Renders - by Ekoi - 10-14-2009, 02:50 PM
RE: [3D Art] Shadowth117's Renders - by Ton - 10-14-2009, 08:39 PM
RE: [3D Art] Shadowth117's Renders - by Ekoi - 10-15-2009, 04:03 AM

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