10-15-2009, 02:40 PM
(This post was last modified: 10-15-2009, 02:43 PM by Shadowth117.)
(10-15-2009, 04:03 AM)Ekoi Wrote: Those are quite high counts there. You'd be sure to make a Wii go sadface.
You should lower the amount of sides on your geospheres, and any details should be done with texturing, and if you want, lighting properties.
To give you an idea, the models in Warcraft 3 had counts of 300 to 700, and only going up to 1100+ if they were things you weren't to have massive of on screen, like the Heroes or buildings. While you're obviously not modeling with RTS practicalities in mind, you still shouldn't have 7000+ on a character who primarily consists of spheres. You should be able to easily reduce that to about 3500 to 4000 and use the textures to make up for it. Or, if you really wanted to reduce it to N64/DS/PS/PSP graphics, you could go lower, and replace the blue spheres with textured billboards.
You should always try to utilize textures (and other things) to make up for details.
I understand that, but seeing as I wasn't planning on putting these into a game I didn't really bother optimizing them a lot. I definitely understand the practicality of using textures as well, but I'm not terribly good at making them. You could say I'm lazy for not optimizing this stuff, but like I said its not going to go into a game in the first place. If it were I can guarantee you I would put forth my best effort to keep the polycounts relatively low.
(10-14-2009, 09:57 PM)Kilgore Trout Wrote: Isn't 7,000 tris a bit too much? For next-gen graphics, it's the norm, but then he don't look too next-gen.
That said, it looks great for what it is.
Well I think I already went over the reasons for the Polycounts. I really like how the fighter ship came out, however the whole Vectorman scene as well as a lot of Sonic's aren't quite as good looking as they could be IMO. I'm still learning though and to be honest I don't think I'm doing horribly considering I've never taken formal classes on it.
I'm pretty sure there are quite a few basics I don't know either for the previously mentioned reason which is why I'm taking a high school course on 3d Animation. A lot of its review for me so far, but every once I'll find something I haven't learned yet.
Lastly, I'd like to mention that I do appreciate your reviews on my work. I'm not gonna lie and say I'm an amazing modeler, but I'd like to get good enough to be considered one someday.
Edit: I can also post a few model rips from various games if anyone wants to use them.