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16 Shades Of FURY: last page (Techokami's Sprite Dumpster)
#29
(09-26-2009, 09:56 AM)Techokami Wrote: Dunno why you had to send it as a PM, I don't mind people posting stuff in my thread
Maneko Wrote:[Image: whatthehellim2.png]

There. I have NO idea of why in the hell these sprites were in that game.
Very odd, SMAS SMB1 sprites O_o
That's pirates for ya!
That can't be right. Natsume's not a pirating company.

Anyway, I checked through the ROMs of that game, and I see what Maneko meant about the Mario sprites. However...

[Image: TNW_MarioSprites1.png]
[Image: TNW_MarioSprites2.png]

Those are all from the same memory addresses in each version. The Japanese version has SMAS remnants, the US version has nothing, and the European version has random jargon. There's only one explanation I have for that -- the person who dumped the Japanese ROM didn't clean the data out after he dumped the Super Mario All-Stars ROM, so the values that didn't get overwritten are those of the SMAS ROM.

*has no clue if what I said was true or not*
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RE: remodeling ain't evil (Techokami's Sprite Dumpster) - by Random Talking Bush - 10-15-2009, 07:29 PM

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