10-20-2009, 11:53 PM
I don't want you to finish #8 sprite by Friday. I'm asking you to complete one eyeball. Do no more, but please do no less.
I think I understand your chart...but in a vague and general way.
1)When your doubts hit, ignore them.
2)Setbacks cause reality checks (unless you plan for reality) When setbacks are perceived or occur, study sprites made in days past; maybe they have the answer.
3)Reality hits: I don't know which reality hits you... When you think you have to face reality, take a day break. During this rest, reflect on what is wrong and possible solutions. Try to envision what you wish to accomplish. Once you return to your work, only create a draft of what you wish to do. Your first goal isn't to do well, but to finish. The word "finish" comes first in "finish well."
Create rough drafts until the sequence is complete. Even though you may think your work is crappy, don't delete the draft. It is only a draft for you to build on.
4)This is when you begin to rework your sprite. Submit your draft and say "I finished it." Take any good advise work on improving one point at a time. After you make some more progress (a few frames or a couple of details) submit again. Feel free to take a day to rest and reflect.
Phew...that was long winded...
I think I understand your chart...but in a vague and general way.
1)When your doubts hit, ignore them.
2)Setbacks cause reality checks (unless you plan for reality) When setbacks are perceived or occur, study sprites made in days past; maybe they have the answer.
3)Reality hits: I don't know which reality hits you... When you think you have to face reality, take a day break. During this rest, reflect on what is wrong and possible solutions. Try to envision what you wish to accomplish. Once you return to your work, only create a draft of what you wish to do. Your first goal isn't to do well, but to finish. The word "finish" comes first in "finish well."
Create rough drafts until the sequence is complete. Even though you may think your work is crappy, don't delete the draft. It is only a draft for you to build on.
4)This is when you begin to rework your sprite. Submit your draft and say "I finished it." Take any good advise work on improving one point at a time. After you make some more progress (a few frames or a couple of details) submit again. Feel free to take a day to rest and reflect.
Phew...that was long winded...