10-23-2009, 12:23 AM
i have not
but that's not the point
i'm talking hardcoding like C++, XNA, etc, not hardcoding that's within the program itself.
hardcoding is generally the best option, but in the end who cares? if you make a good game it doesn't matter what program you used.
but that's not the point
i'm talking hardcoding like C++, XNA, etc, not hardcoding that's within the program itself.
hardcoding is generally the best option, but in the end who cares? if you make a good game it doesn't matter what program you used.