10-24-2009, 03:50 AM
(This post was last modified: 10-24-2009, 03:52 AM by PrettyNier.)
yes and no
keep in mind, when you get older, your skills improve. you get better at games. a lot of the time spent playing games when you were younger was time wasted being bad at it, dying, or just wasting time doing stupid shit that you wouldn't do now
I would say that chances are the timespan for the average game has lessened slightly; but that's more due to a complete reinvention of game style; the substitution of arcade-difficulty with a more fair "keep the gamer playing" approach without necessarily sacrificing amount of content (actually compared to the fact that many NES era games had about 5-15 "levels", it can be argued that there is more content on average)
jak II and III for example cut out lives, and when you die you just reappear at the most recent of many "checkpoints"; usually situated just before really challenging parts where instant death is likely the first time through
and again, not all games suffer from these flaws
i've been playing Shin Megami Tensei: Nocturne (although thats a 2004-2005 PS2 game) and I have 50 hours in it right now and I'm maybe 1/2-3/4ths through. Xenosaga episode III I had 40 hours in at completion without full completion.
Whereas, comparably - Chrono Trigger 100%'d, I had 30 hours.
i dont have a 360 or any shit like that though so i can't comment too much on any of those games (specifically, anyway), though.
keep in mind, when you get older, your skills improve. you get better at games. a lot of the time spent playing games when you were younger was time wasted being bad at it, dying, or just wasting time doing stupid shit that you wouldn't do now
I would say that chances are the timespan for the average game has lessened slightly; but that's more due to a complete reinvention of game style; the substitution of arcade-difficulty with a more fair "keep the gamer playing" approach without necessarily sacrificing amount of content (actually compared to the fact that many NES era games had about 5-15 "levels", it can be argued that there is more content on average)
jak II and III for example cut out lives, and when you die you just reappear at the most recent of many "checkpoints"; usually situated just before really challenging parts where instant death is likely the first time through
and again, not all games suffer from these flaws
i've been playing Shin Megami Tensei: Nocturne (although thats a 2004-2005 PS2 game) and I have 50 hours in it right now and I'm maybe 1/2-3/4ths through. Xenosaga episode III I had 40 hours in at completion without full completion.
Whereas, comparably - Chrono Trigger 100%'d, I had 30 hours.
i dont have a 360 or any shit like that though so i can't comment too much on any of those games (specifically, anyway), though.