11-10-2009, 04:18 PM
(This post was last modified: 11-10-2009, 04:23 PM by HyperSonic92.)
Once again I nominate Rayman
VVV Click for moveset (VERY large though); inspired by my SSF2 Rayman VVV
I'll have a sample sprite soon. Should I use his head for a series logo or the O on his shirt?
VVV Click for moveset (VERY large though); inspired by my SSF2 Rayman VVV
Idle Animation 01: He pushes his hair back with his right hand then turns his head and scratches it with his left hand
Idle Animation 02: He grabs his torso with his left hand and spins it
Ground Attacks
*Netural Attack: A right hand punch, then a left hand punch, then finally a quick kick with his left foot.
*Dash Attack: Rolls across and pushes his feet forward.
*Strong Side: Claps both hands forward. Can push enemies back a small distance.
*Smash Side: Jumps back on his hands and delivers a mule kick. Good knockback but the beginning leaves his vunerable.
*Strong Up: Does an uppercut with his left hand. Weak but good for juggeling.
*Smash Up: Crouches a bit and brings his hands together to prepare for a duel-handed uppercut. Good knockback.
*Strong Down: A quick left handed punch while crouching. Trips enemies.
*Smash Down: Puts his hands on the ground as if to do a handstand and his feet shoot out from both sides. Good range but decent damage.
Aerial Attacks
*Netural Aerial: Fists spin around him. Multiple weak hits.
*Side Aerial: Kicks forward with his left foot. Decent damage and good knockback
*Back Aerial: Kicks behind him with his right foot. Similar in apperance to Sonic's Back Aerial but without turning around.
*Up Aerial: Punches upward with his right hand.
*Down Aerial: Shoves both feet down. Similar in apperance to Ganondorf's Down Aerial. Great for spiking.
Grabs
*Pummel: Punches with his left hand.
*Forward Throw: Lifts the opponent above him for a second and throws him/her down on the ground. Can be chain-linked.
*Back Throw: Grabs the opponent with both hands and spins him/her behind Rayman.
*Up Throw: Throws the opponent upwards. Similar in apperance to Rayman's Up Smash
*Down Throw: Slams the opponent to the ground and Rayman stomps on him/her five times with the final time being with both feet. Similar to apperance to Kirby and Metaknight's Down Throw but slower.
Special Attacks:
*Netural Special Attack - Fist Throw: His signature move; He winds his right hand (similar in apperance to DK's Netural Special charging animation but with Rayman's left foot up) then releases it. The longer he winds, the farther his fist flies.
*Side Special Attack - Lockjaw: Flings a Lockjaw forward. If anyone is hit by one, they get electrocuted. Doubles as a tethar recovery.
*Up Special Attack - Hair Coptor: Rayman gets a sudden boost upwards and uses his hair coptor to slowly glide down.
*Down Special Attack - Shock Rocket: Shoots out a Shock Rocket.
Final Smash - Flying Shell
*Rayman summons a Flying Shell and rides it across the stage. It can spin forward in a drill fashion or shoot out a yellow orb
Taunts
*Taunt 01: The taunt in Rayman 3 which turns Black Lums into Red Lums.
*Taunt 02: The "Level Completed" animation from Rayman 1.
*Taunt 03: The "Level Completed" animation from Rayman 2: The Great Escape.
Win Animations
*Win Animation 01: His "Minigame Won" animation from Rayman Raving Rabbids 1.
*Win Animation 02: His "Minigame Lost" animation from Rayman Raving Rabbids 1.
*Win Animation 03: His "New Minigame Record" animation from Rayman Raving Rabbids 1.
Alternate Costumes:
Red body and blue hair with red and blue shoes and a blue neckchief. Matching his Heavy Metal Fist attire.
Blue body and hair with blue and green shoes and a green neckchief. Matching his Lockjaw attire.
Green body and hair with green and red shoes and a red neckchief. Matching his Vortex attire.
Orange body and hair with orange and blue shoes and a blue neckchief. Matching his Shock Rocket attire.
Yellow body and hair with yellow and purple shoes and a purple neckchief. Matching his Coptor attire.
Idle Animation 02: He grabs his torso with his left hand and spins it
Ground Attacks
*Netural Attack: A right hand punch, then a left hand punch, then finally a quick kick with his left foot.
*Dash Attack: Rolls across and pushes his feet forward.
*Strong Side: Claps both hands forward. Can push enemies back a small distance.
*Smash Side: Jumps back on his hands and delivers a mule kick. Good knockback but the beginning leaves his vunerable.
*Strong Up: Does an uppercut with his left hand. Weak but good for juggeling.
*Smash Up: Crouches a bit and brings his hands together to prepare for a duel-handed uppercut. Good knockback.
*Strong Down: A quick left handed punch while crouching. Trips enemies.
*Smash Down: Puts his hands on the ground as if to do a handstand and his feet shoot out from both sides. Good range but decent damage.
Aerial Attacks
*Netural Aerial: Fists spin around him. Multiple weak hits.
*Side Aerial: Kicks forward with his left foot. Decent damage and good knockback
*Back Aerial: Kicks behind him with his right foot. Similar in apperance to Sonic's Back Aerial but without turning around.
*Up Aerial: Punches upward with his right hand.
*Down Aerial: Shoves both feet down. Similar in apperance to Ganondorf's Down Aerial. Great for spiking.
Grabs
*Pummel: Punches with his left hand.
*Forward Throw: Lifts the opponent above him for a second and throws him/her down on the ground. Can be chain-linked.
*Back Throw: Grabs the opponent with both hands and spins him/her behind Rayman.
*Up Throw: Throws the opponent upwards. Similar in apperance to Rayman's Up Smash
*Down Throw: Slams the opponent to the ground and Rayman stomps on him/her five times with the final time being with both feet. Similar to apperance to Kirby and Metaknight's Down Throw but slower.
Special Attacks:
*Netural Special Attack - Fist Throw: His signature move; He winds his right hand (similar in apperance to DK's Netural Special charging animation but with Rayman's left foot up) then releases it. The longer he winds, the farther his fist flies.
*Side Special Attack - Lockjaw: Flings a Lockjaw forward. If anyone is hit by one, they get electrocuted. Doubles as a tethar recovery.
*Up Special Attack - Hair Coptor: Rayman gets a sudden boost upwards and uses his hair coptor to slowly glide down.
*Down Special Attack - Shock Rocket: Shoots out a Shock Rocket.
Final Smash - Flying Shell
*Rayman summons a Flying Shell and rides it across the stage. It can spin forward in a drill fashion or shoot out a yellow orb
Taunts
*Taunt 01: The taunt in Rayman 3 which turns Black Lums into Red Lums.
*Taunt 02: The "Level Completed" animation from Rayman 1.
*Taunt 03: The "Level Completed" animation from Rayman 2: The Great Escape.
Win Animations
*Win Animation 01: His "Minigame Won" animation from Rayman Raving Rabbids 1.
*Win Animation 02: His "Minigame Lost" animation from Rayman Raving Rabbids 1.
*Win Animation 03: His "New Minigame Record" animation from Rayman Raving Rabbids 1.
Alternate Costumes:
Red body and blue hair with red and blue shoes and a blue neckchief. Matching his Heavy Metal Fist attire.
Blue body and hair with blue and green shoes and a green neckchief. Matching his Lockjaw attire.
Green body and hair with green and red shoes and a red neckchief. Matching his Vortex attire.
Orange body and hair with orange and blue shoes and a blue neckchief. Matching his Shock Rocket attire.
Yellow body and hair with yellow and purple shoes and a purple neckchief. Matching his Coptor attire.