11-10-2009, 09:49 PM
Many of my suggestions are really B-list kind of characters... I mean, lots of stuff I, and probably many others would consider A-list characters already have a relatively firm place in this project. Most of my ideas are better for consideration for "Smash Bros Project 2: The Sequel". But in reality, this project is all in good fun. I don't see why just posting the ideas would be the end of the world. Who knows, maybe if it went so far as a sequel they'd be considered, but that's neither here nor there, so here we go.
Marx: The final villain of Kirby Superstar and KSS Ultra, akin to villains like the Nightmare and Dark Matter. One of the more colorful villains, and in many regards creepy, especially thanks to new elements added to KSSU. As such, Marx would have rather bright, colorful attacks, but at the same time have a creepiness factor to them.
Marx's size and form would be a mixture of his initial cutscene appearance, and the ultimate shape that he takes for the final battle with Kirby. He'd be roughly Kirby's size, and would have variations of poses and animations with and without his wings. For example, when in the air, most of his animations and attacks would involve his wings, while on the ground he'd mostly run on his feet, except when his wings were involved in the attack. OR his wings could just be out all the time.
One problem is the possibility of another Kirby character with multi-jumps. A solution to that would be either just giving him a doublejump and maybe a glide, or having him float after his second jump rather than giving him a multi jump.
But enough of that, time for a moveset. I used Angelglory's format because it was so nice:
B: Mouth Beam: Akin to Samus'. Must be fired before he can move. Will knock him back far when fully charged. Cheeks puff up as he charges it
Forward B: Thorny Roses: Flaps his wings and tosses a seed onto the ground. If walked over, a thorny rose vine will stab the enemy from below
Up B: Teleport Slice: Basic teleport, but upon reappearing, he slices around himself with his wings (Like in game, but imagine it closerange, not a boomerang projectile)
Down B: Absolute-Zero Bomb: Chargeable. Charging determines probability of bomb explosion freezing opponent. If done in air, it explodes on impact with ground. If on ground, it becomes an item that Marx or any opponent can pick up. Explodes on impact if thrown.
Final Smash: Black Hole: Signature move from KSS. Splits in half, making a black hole where he split from. If sucked in, opponent is damaged and thrown far after being spit out.
Neutral Attack: Kick Combo: Kicks with one foot, then the other
Neutral Attack Held: Spacial Arrows Arrows shoot out of his wings rapidly. (Like from KSS, but in front of him as a short range attack)
Dash Attack: Pink-Blue Helix: Splits in two as a pink and a blue fireball, which spiral around each other for a short while before reforming into Marx.
Forward Tilt: Bite Bites at the enemy
Up Tilt: Wing Attack: Swings one wing
Down Tilt: Low Kick: Kicks low
Forward Smash: Mouth Blast Like his B attack, but as a shortrange explosion
Up Smash: Wing Cutter Swings his wings across each other for a scythe-like attack
Down Smash: Pink-Blue Tornado: He splits into one pink and one blue fireball that spin around rapidly in a circle pattern before reforming into Marx.
Neutral Air: Wing Sparks: His wings teem with electrical sparks
Forward Air: Front Kick: Simple kick with his shoe
Back Air: Back Kick: Simple kick with his shoe
Up Air: Spin attack: Spins around in a slow tornado like fasion
Down Air: Dive Bomb: Dives down with his head first
Throws: Marx grabs people for throws by biting them and holding them with his mouth
Forward Throw: Mouth Eruption: Charges his beam attack with the enemy clogging his mouth before the energy finally bursts forth and sends the enemy flying
Back Throw: Spacial Arrow Barrage: After hurling the enemy, Marx opens fire with a few arrows that fly upwards at the enemy
Up Throw: Nightmare Rose: A giant rose vine bursts out of the ground below Marx to send the enemy up.
Down Throw: Ball Bounce:Marx's beach ball appears over the enemy, and Marx bounces on it a few times before it pops and sends enemy flying.
That's pretty much what my movesets end up like. I have more ideas for many more B-list (And C-list) heroes and villains. Some I have on my mind at the time are Sylux (Metroid), Zero (Megaman), Knuckle Joe (Also from Kirby), and Deoxys (without multiple movesets because of forms). I also have a moveset for Nidoking, just because he's my favorite Pokemon, but I won't bother to include that. Even if I used the grounds that Giovanni was a cool Pokemon antagonist who had a Nidoking, he's not only a Generation 1 pokemon among maaany others in Smash already, but I think Giovanni's REAL signature pokemon might have been Rhydon. xD
Marx: The final villain of Kirby Superstar and KSS Ultra, akin to villains like the Nightmare and Dark Matter. One of the more colorful villains, and in many regards creepy, especially thanks to new elements added to KSSU. As such, Marx would have rather bright, colorful attacks, but at the same time have a creepiness factor to them.
Marx's size and form would be a mixture of his initial cutscene appearance, and the ultimate shape that he takes for the final battle with Kirby. He'd be roughly Kirby's size, and would have variations of poses and animations with and without his wings. For example, when in the air, most of his animations and attacks would involve his wings, while on the ground he'd mostly run on his feet, except when his wings were involved in the attack. OR his wings could just be out all the time.
One problem is the possibility of another Kirby character with multi-jumps. A solution to that would be either just giving him a doublejump and maybe a glide, or having him float after his second jump rather than giving him a multi jump.
But enough of that, time for a moveset. I used Angelglory's format because it was so nice:
B: Mouth Beam: Akin to Samus'. Must be fired before he can move. Will knock him back far when fully charged. Cheeks puff up as he charges it
Forward B: Thorny Roses: Flaps his wings and tosses a seed onto the ground. If walked over, a thorny rose vine will stab the enemy from below
Up B: Teleport Slice: Basic teleport, but upon reappearing, he slices around himself with his wings (Like in game, but imagine it closerange, not a boomerang projectile)
Down B: Absolute-Zero Bomb: Chargeable. Charging determines probability of bomb explosion freezing opponent. If done in air, it explodes on impact with ground. If on ground, it becomes an item that Marx or any opponent can pick up. Explodes on impact if thrown.
Final Smash: Black Hole: Signature move from KSS. Splits in half, making a black hole where he split from. If sucked in, opponent is damaged and thrown far after being spit out.
Neutral Attack: Kick Combo: Kicks with one foot, then the other
Neutral Attack Held: Spacial Arrows Arrows shoot out of his wings rapidly. (Like from KSS, but in front of him as a short range attack)
Dash Attack: Pink-Blue Helix: Splits in two as a pink and a blue fireball, which spiral around each other for a short while before reforming into Marx.
Forward Tilt: Bite Bites at the enemy
Up Tilt: Wing Attack: Swings one wing
Down Tilt: Low Kick: Kicks low
Forward Smash: Mouth Blast Like his B attack, but as a shortrange explosion
Up Smash: Wing Cutter Swings his wings across each other for a scythe-like attack
Down Smash: Pink-Blue Tornado: He splits into one pink and one blue fireball that spin around rapidly in a circle pattern before reforming into Marx.
Neutral Air: Wing Sparks: His wings teem with electrical sparks
Forward Air: Front Kick: Simple kick with his shoe
Back Air: Back Kick: Simple kick with his shoe
Up Air: Spin attack: Spins around in a slow tornado like fasion
Down Air: Dive Bomb: Dives down with his head first
Throws: Marx grabs people for throws by biting them and holding them with his mouth
Forward Throw: Mouth Eruption: Charges his beam attack with the enemy clogging his mouth before the energy finally bursts forth and sends the enemy flying
Back Throw: Spacial Arrow Barrage: After hurling the enemy, Marx opens fire with a few arrows that fly upwards at the enemy
Up Throw: Nightmare Rose: A giant rose vine bursts out of the ground below Marx to send the enemy up.
Down Throw: Ball Bounce:Marx's beach ball appears over the enemy, and Marx bounces on it a few times before it pops and sends enemy flying.
That's pretty much what my movesets end up like. I have more ideas for many more B-list (And C-list) heroes and villains. Some I have on my mind at the time are Sylux (Metroid), Zero (Megaman), Knuckle Joe (Also from Kirby), and Deoxys (without multiple movesets because of forms). I also have a moveset for Nidoking, just because he's my favorite Pokemon, but I won't bother to include that. Even if I used the grounds that Giovanni was a cool Pokemon antagonist who had a Nidoking, he's not only a Generation 1 pokemon among maaany others in Smash already, but I think Giovanni's REAL signature pokemon might have been Rhydon. xD