11-15-2009, 03:36 PM
(11-15-2009, 02:39 PM)ClawedNyasu Wrote:(11-15-2009, 10:56 AM)Kilgore Trout Wrote: I hate to do this, but.Meh, while I liked doing that pose, I did indeed notice that it looked submissive about halfway through the lineart. >< Surprisingly, it wasn't too hard to change poses:
Arceus looks like he's in a submissive stance. For a legendary ubermon, that's a no-no.
And his neck+head should be bigger.
(Didn't fix the shading yet, as it obviously has conflicting light sources right now.) Hind legs are still bugging me, and I don't know what to do with them. The new pose also is making me want to repose one of the forelegs, as they look too similar.
And despite the fact that I do have a DP Arceus sprite in the file, I'm not basing it off that style at all, as it has a huge head.
(11-15-2009, 02:07 PM)Cshad Wrote: His position is really awkward, its like you're trying to give his legs bends and joints but its not turning out too well. The style is kind of boring too, have you though of trying to do something a little more interesting?The forelegs or hind legs, cause I know the hind ones suck at that moment, still trying to work those out. And, er...well I know my style isn't as "wow" as the top-notch spriters here, but that's why I joined to begin with: improving myself. I don't know how to improve very much if I'm just told to make my work more interesting.
All I'm really saying is experiment with another style, it looks like the same thing you've been doing for all your other pokemon pixel arts. Try making a more interesting palette, look up some different shading techniques to try out. I just want to see you try something new.