11-16-2009, 09:28 PM
Hoo...boy...so I went and redid most of my sprite, and started a much more difficult approach, using high contrast from a hard angle.
Unfortunately I have no idea how to shade from this angle. *_* Most of the incomplete shadow outlines are positioned just as guessing. I don't want to progress too much further until I'm sure this is the approach I want to take. I still have a version saved that is just lineart.
And I'm obviously gonna do the wheel later.
Unfortunately I have no idea how to shade from this angle. *_* Most of the incomplete shadow outlines are positioned just as guessing. I don't want to progress too much further until I'm sure this is the approach I want to take. I still have a version saved that is just lineart.
And I'm obviously gonna do the wheel later.