11-18-2009, 03:46 PM
In before koopaul.
While I agree that particular stages don't necessarily have to be iconic, so to speak, but they do need to represent the essence of that franchise. For example, Castle Siege includes rather generic versions of three environments that are often seen in Fire Emblem games. The same is also true for Lylat Cruise and WarioWare: the stages themselves aren't so much well-known as they are representative of the areas and elements that make those series what they are.
Of course, being iconic would help greatly, but that is just one piece in the decision process.
While I agree that particular stages don't necessarily have to be iconic, so to speak, but they do need to represent the essence of that franchise. For example, Castle Siege includes rather generic versions of three environments that are often seen in Fire Emblem games. The same is also true for Lylat Cruise and WarioWare: the stages themselves aren't so much well-known as they are representative of the areas and elements that make those series what they are.
Of course, being iconic would help greatly, but that is just one piece in the decision process.