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A factual presentation of the decline in gaming
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I completely agree with you, Rai. When making a game, they are usually forced to chose were they are going to invest their 'workforce', and currently they are more graphics driven. There are many factors that limits a game, not only the deadline, but sometimes the money, the current technology and even the own development team. I saw two games (one amateur and other professional) in 3D created by teams that used to work only with 2D, so you can imagine the quality of the overall product.
Unfortunately gameplay isn't something that is going to appear on the game's box, but the graphics will. Trailers and TV spots are easy to manipulate, believe me, I did a few. So yeah, the current mindset is "screw the game, long live the graphics! Huzzah!"

Older consoles (SNES, Genenesis, N64) there was the cartridge costs. For example, only Nintendo used to produce the cartridge for the SNes and the companies still had to pay the royalties. And the previous generation's games prices were a little lower (CD and DVD medias)
[Image: MegaEXESig.png]
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RE: A factual presentation of the decline in gaming - by Ultimecia - 11-19-2009, 07:08 PM

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