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A factual presentation of the decline in gaming
#23
(11-20-2009, 03:23 PM)Drew Wrote: A real huge reason of the wii's decline was because the fact not many developers (by this I'm speaking of the majority of 3rd party developers) don't seem to think they can make something out of it when you compare it to what you can make on the PS3 or 360.

Lets be honest, the Wii was really a huge experiment to begin with, and far as I see it there hasn't been much of success game wise. While yes it's been a pretty decent success financially with the consumers, there hasn't been much attention gaining from the wii to begin with from the guys making the games. Think about it for one second and you realize that a lot of the 3rd party games suck, and the only two that I would not consider bad would probably be NMH or Madworld, but aside from those two games I don't really see whats out there that has at least some potential because of how fucked the controls get if the developers don't know what they are doing with them. And to be blunt, I think the wii's remote waggling gimmick's days are going to be numbered eventually, comparing it to other systems and there own possibilities.

This, so hard.

I played CoVery SadWaW for the Wii today while I was visiting a friend. While I was pleasantly surprised at how accurate the aim was (on any other Wii game that has FPS-like aiming, accuracy is next to zero), the controls were utter shit. It was plagued with impossible button placements to execute key maneuvers. Not to mention the fact that to switch grenades, you have to twist the controller, hit the D-Pad while twisted, and THEN press another button, all while trying to aim. Melee attacks are purely waggle based, making it impossible to aim where you're trying to melee.

Not to mention the fact the "multiplayer co-op" was literally player 1 playing through the game as normal while "player 2" is just an aiming reticule that's on player 1's screen.

I can understand that the DS and Wii were both experiments that surprisingly turned out well by luring the casual crowd. But in doing so, Nintendo has unleashed a stream of terrible games that alienates their original, core audience that have been there since the beginning.

I'm somewhat disappointed that the next Zelda title will be a Wii exclusive, as that will force me to use the Wiimote controls. When given the choice between the Gamecube and Wii versions of TP, I bought the Gamecube version because I couldn't stand the controls on the Wii version. It seems that the series has officially been retconned to make Link right-handed to fit the Wiimote controls as can be seen by concept art, but I really hope that they do include support for the Gamecube controller, or at the very least, the Classic controller.

In short, tone down the touch gimmick on the DS (don't get rid of it completely, but allow for different control schemes at the very least. I want to play PH with the D=pad and buttons, not the stylus), and totally kill waggle control, or at least make it mandatory to have a classic controller/gamecube controller option as opposed to wiimote and wagglan.
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RE: A factual presentation of the decline in gaming - by Vipershark - 11-21-2009, 03:01 AM

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