11-21-2009, 07:37 AM
(This post was last modified: 11-21-2009, 09:00 AM by xdonthave1xx.)
OK. Haven't even touched the Lord Monarch sprites since I viewed them earlier in the week. But was going over some of my old games I had on my hard drive (the external one I hooked up to my new computer), and due to it using the .pic format to store the graphics, and despite Quicktime wanting to say its a legitimate file type it can open and between 3 or 4 Windows OSes (and skipping a few too) Quicktime has NEVER opened these files. Out of curiosity, I checked them in Tile Molester. And in greater curiosity I checked them in TiledGGD. Took a while to figure out since I don't use it. Even saw it could import palettes (thankfully there was a file called PALETTE.pic which took a short while to get the right settings to view the picture in the right colors), and an old Japanese Doujin game from 2000 with the best translation I was given from translation.babylon dot com, "Ayu Ayu Panic" an action puzzle game by chinchillasoft and a few years after that, they were awesome enough to convert the game to a GBA rom.
Before I finish up the sheet. I have a question. Since there was no "official" cartridge release of it, if I were to compile a sprite sheet for the GBA rom, (assuming it passes the standard judging of course) would it be accepted? Or would it be like ripping from a PD rom?
OK. Will probably edit this post with my next submission which is NOT Lord Monarch.
OK. Please read the above part first too. Here's the submission.
Before I finish up the sheet. I have a question. Since there was no "official" cartridge release of it, if I were to compile a sprite sheet for the GBA rom, (assuming it passes the standard judging of course) would it be accepted? Or would it be like ripping from a PD rom?
OK. Will probably edit this post with my next submission which is NOT Lord Monarch.
OK. Please read the above part first too. Here's the submission.