11-23-2009, 06:54 PM
(11-10-2009, 08:34 AM)Gabby Jay Wrote: Mike Jones:
A Yo-Yo
Av Baseball Bat
A> Mace Ball
A^ Laser gun
B Slingshot
Bv Miracle Mirror
B> Twin Cross-Blades
B^ Magic anklet
Final Smash: Zoda?
Okay, I've read and watched a tad more about StarTropics, and I think I came with a pretty good moveset for Mike Jones:
(Standard Special) B = Island Star/Shooting Star/Supernova.
Mike shoots a short-range yo-yo straight forward, and that swirls back. You can't move or cancel the attack while you're shooting the yo-yo (however, the attack is cancelled whenever you take a hit, of course), but you can tilt the yo-yo up and down a bit. You can charge the attack, converting your Island Star to a Shooting Star, or even to a Supernova yo-yo. Range increases a lot when it's charged, and increases damage a tad (when it's fully charged, the yo-yo is covered in a swirling energy and sparks, that deals an "electrifyied" state to the enemy that is hit by it)
(Side Special) B+> = Psychic Shockwave
It's an ability learned from the magician Merlin in StarTropics 2. It's a big projectile (almost as big as Samus' fully charged shot) Deals a weak damage, and paralyzes the foe. It's good to paralyze someone to charge your yo-yo.
Or alternatively, B+> = Laser Gun
Same thing as the Ray Gun item, but he has a little delay to shoot it, like Fox/Falco's, but a bit bigger.
(Up Special) B+^ = Spike Shoes
It's just a third jump, but when there is an enemy nearby when you perform this move, Mike will disappear and appear in front of that enemy, dealing a jumping kick to that foe. Great knockback, not much damage.
Or alternatively, B+^ = Magic Anklet
the Magic Anklet that grants him a superjump that lets Mike invincible while using it, and deals weak damage to enemies that touches it. However, you can deal multiple hits to an enemy if you use it correctly, and the sum of those hits can actually be a huge damage.
(Down Special) B+v = Magic Mirror
Reflects projectiles from one side only.
(Final Smash) = Ultra Psychic Shockwave
It's a huge projectile, and once it deals contact with something (be a crater box, or an enemy), it does a huge psychic explosion that has an amazing knockback.
Side Smash can be the same as Ness'. A strong baseball bat attack.
Up Smash = Bola. He shoots the weapon upwards, which is two iron balls connected with each other by a whip, it swirls upwards and returns to Mike's hands.
Down Smash = Asterisk. Two shurikens swirls around him.
What do you guys think of it?