11-24-2009, 10:53 PM
vipershark, reducing the color count doesnt turn it into a prerendered sprite. that would be necesary if you needed to cut down the memory usage just like in any other sprite, or like cuting down the amount of polygons in a model to reduce its size.
if you take the run frames in his sheet and turn it into an animation, it becomes a prerendered sprite, because the engine is not rendering the animation of the model, its just displaying a predefined animation sequence.
hence the name, pre-rendered.
a 3D model is a 3D model, a Prerendered sprite is a sprite. the ones in starfox ARE 3D models(and thats why you can use an object viewer to check them). if your argument is that a fixed camera turns a 3D model into a sprite then you're opening a huge can of worms. take any racing game for example.
if you take the run frames in his sheet and turn it into an animation, it becomes a prerendered sprite, because the engine is not rendering the animation of the model, its just displaying a predefined animation sequence.
hence the name, pre-rendered.
a 3D model is a 3D model, a Prerendered sprite is a sprite. the ones in starfox ARE 3D models(and thats why you can use an object viewer to check them). if your argument is that a fixed camera turns a 3D model into a sprite then you're opening a huge can of worms. take any racing game for example.