11-25-2009, 12:36 AM
Because it's a staple system and an incredibly convenient placement for the block button instead of taking up an attack button slot.
protip: blocking is automatically initiated if you're holding back and the enemy is attacking. Otherwise, you'll keep moving backwards. Holding back to block allows you to keep a strong defense AND simultaneously retreat. It's a hundred times more efficient than holding a block button.
If holding back to block doesn't "work" for you, you're probably not good at fighting games.
Also, here's a tip; if you're playing the following games;
Street Fighter - take more advantage of jumping forward and backward. II and IV are almost completely dedicated on maneuvering by jumping.
King of Fighters - Take advantage of the NINE DIFFERENT WAYS to jump. Combine that with the ability to roll forward and backward.
Tekken - Take advantage of mixing up sidestepping with back and forward movement. Like in a real fight, you should be moving at all times.
Blazblue/Guilty Gear - DASH AROUND A LOT. Hell, they give you air dashing and double jumping for a reason.
protip: blocking is automatically initiated if you're holding back and the enemy is attacking. Otherwise, you'll keep moving backwards. Holding back to block allows you to keep a strong defense AND simultaneously retreat. It's a hundred times more efficient than holding a block button.
If holding back to block doesn't "work" for you, you're probably not good at fighting games.
Also, here's a tip; if you're playing the following games;
Street Fighter - take more advantage of jumping forward and backward. II and IV are almost completely dedicated on maneuvering by jumping.
King of Fighters - Take advantage of the NINE DIFFERENT WAYS to jump. Combine that with the ability to roll forward and backward.
Tekken - Take advantage of mixing up sidestepping with back and forward movement. Like in a real fight, you should be moving at all times.
Blazblue/Guilty Gear - DASH AROUND A LOT. Hell, they give you air dashing and double jumping for a reason.