11-27-2009, 07:55 AM
(11-26-2009, 11:09 PM)GaryCXJk Wrote: I'd also say Dragoons out, but more of a programmer's standpoint, as well as a spriter's standpoint. I imagine it would be pretty bothersome to add special mechanics just for one item. It's not all that hard to do, it's just too much work. Also, it adds one more sprite to do, the Dragoon back sprite, meaning, spriting the character from behind, sitting on the Dragoon.
What kind of special mechanics?
Pick all three pieces, the character will fly off with the dragoon (three sprites, one of each parts merging together, one more for the dragoon itself facing the screen, one for the character sitting on it facing the screen) and then just add the aim thing, and then two sprites - one of the dragoon facing in the opposite direction of the screen, and another one of the character sitting on the dragoon facing in the opposite direction of the screen, dashing incredibly fast, knocking the foe out of the screen (we would have to cut that special zoom when the dragoon hits someone though). It doesn't seem hard to me.
The only item that seems to be okay to take it out is the Golden Hammer, and that's it. The rest can be nerfed/improved, like the Superspicy Curry that definately needs some nerfing so that the enemy can have a chance to dodge the fireballs, or that makes the player uncapable of using certain moves while with the Curry. We should remember, we're not making this game for ourselves, there are a ton of fans outside that would be pissed if we take certain items of because they might like playing with them.
Oh and also, we need the return of the Red Shell >: