What are we going to do about Pit exactly? Pit is seriously unbalanced in the game and combines to many of the other characters gimmicks. Ie Pit's "shield" is both a flipper and projectile reflector, and it guards against smash/normal attacks. How do we fix that? Pit's Up B also pretty much gives him unlimited recovery distance. All of his attacks pretty much end in an unlimited combination (Side B does not end, and just repeatedly tap a for his bow sword thing to continuously spin).
I think Ness's speed need to be increased a little bit, he's gotten gradually slower since 64. Ness's/Lucas's final smash could very easily Pk Rockin/Love, we'd just have to get creative in how the animation plays out. Starstorm is way to easy to dodge on the larger stages as is. I'll try to make some sort of diagram about it later.
I think Diddy kong's recovery could be made a little easier to use, even the computer cant use it correctly :V
I think Ness's speed need to be increased a little bit, he's gotten gradually slower since 64. Ness's/Lucas's final smash could very easily Pk Rockin/Love, we'd just have to get creative in how the animation plays out. Starstorm is way to easy to dodge on the larger stages as is. I'll try to make some sort of diagram about it later.
I think Diddy kong's recovery could be made a little easier to use, even the computer cant use it correctly :V