BUMP!! And double post. But hold it, something's missing here... Ha! Got it!
*Picks up a computerized stereo and turns it on. An instrumental version of "Me, Marisa"* can be heard in the background*
Yeah, needed some fitting music for this moment... Here's today's sheet's ID card.
The Kraken[Final Boss of "Metal Slug 7"]
<-- "Computer, some appropriate music, please." *An instrumental version of "CLEAR Made Wa Nemuranai!!"** starts playing*
...Finally, I've finished it...*Wheeze* Yup, here's the big thing I've been working on. A FULL spritesheet of MS7's final boss, the Kraken itself, in all its mechanized glory. Includes both phases and ALL animation/SFX/whatever in the data.
And lemme tell ya right now, this bozo was no joke. I had to make numerous travels(You know what I mean) to get all the correct palette entries. Couple of notes on the sheet, by the way:
1. Appearently, the tentacles' electric attack SFX palette and the main body's cannon shoot/glow SFX palette are the same. I've double-checked to be sure, but I may still be wrong on this.
2. As said in the sheet, the second "Appearing" animation of the capsule bomb SFX is a slightly modified version of the first one. Just a little extra.
3. Those red lights that go in the blue part's top/right are extras too, BTW. It seems those blank spots are supposed to be blank(Didn't find anything resembling lights to fill the gaps in the tiles...).
4. Not much else to add, except JEEZ did this one give me a run for the money.
And that's all. Also, new tag picture style test. I think I'll use this style mainly for the bosses in the MS games, since some of 'em are just too big to fit in the normal tag pics I use.
As always, check out the first post for the sheet. See ya 'round, and have fun!
*Track 11 of IOSYS' "Touhou Bubbling Underground" arrangment soundtrack. Most badass rendition of Marisa's theme ever made, if you ask me.
**By TEAM Nekokan. There's probably a video of it in Youtube somewhere...
*Picks up a computerized stereo and turns it on. An instrumental version of "Me, Marisa"* can be heard in the background*
Yeah, needed some fitting music for this moment... Here's today's sheet's ID card.
The Kraken[Final Boss of "Metal Slug 7"]
<-- "Computer, some appropriate music, please." *An instrumental version of "CLEAR Made Wa Nemuranai!!"** starts playing*
...Finally, I've finished it...*Wheeze* Yup, here's the big thing I've been working on. A FULL spritesheet of MS7's final boss, the Kraken itself, in all its mechanized glory. Includes both phases and ALL animation/SFX/whatever in the data.
And lemme tell ya right now, this bozo was no joke. I had to make numerous travels(You know what I mean) to get all the correct palette entries. Couple of notes on the sheet, by the way:
1. Appearently, the tentacles' electric attack SFX palette and the main body's cannon shoot/glow SFX palette are the same. I've double-checked to be sure, but I may still be wrong on this.
2. As said in the sheet, the second "Appearing" animation of the capsule bomb SFX is a slightly modified version of the first one. Just a little extra.
3. Those red lights that go in the blue part's top/right are extras too, BTW. It seems those blank spots are supposed to be blank(Didn't find anything resembling lights to fill the gaps in the tiles...).
4. Not much else to add, except JEEZ did this one give me a run for the money.
And that's all. Also, new tag picture style test. I think I'll use this style mainly for the bosses in the MS games, since some of 'em are just too big to fit in the normal tag pics I use.
As always, check out the first post for the sheet. See ya 'round, and have fun!
*Track 11 of IOSYS' "Touhou Bubbling Underground" arrangment soundtrack. Most badass rendition of Marisa's theme ever made, if you ask me.
**By TEAM Nekokan. There's probably a video of it in Youtube somewhere...