12-07-2009, 12:07 PM
First, it helps that Brawl uses a subset of a commonly used music format on both the GameCube and Wii. This format is capable of looping each song. However, the DSP format as it is used in Brawl isn't the only standard, there are, for example, also the ADX files. Even regular WAV files are capable of looping.
How they looped it so perfectly I don't know, but there are several methods. First, when using synthesized instruments like orchestras and such, you can just easily blend it together by overlapping a bit of the beginning of the loop with the end of the loop. When using a real orchestra, you just have to make sure the orchestra is able to repeat their orchestrated piece perfectly. That's why most of Brawl is simply just synthesized or rehashed from older games.
How they looped it so perfectly I don't know, but there are several methods. First, when using synthesized instruments like orchestras and such, you can just easily blend it together by overlapping a bit of the beginning of the loop with the end of the loop. When using a real orchestra, you just have to make sure the orchestra is able to repeat their orchestrated piece perfectly. That's why most of Brawl is simply just synthesized or rehashed from older games.