07-28-2008, 05:35 PM
@$$h0l3 Wrote:OK. But I've got a problem, I don't see actuall sprites (tiles) in the Molester. What the hell you do to see normal tiles?1. Extract all of the files (or just the few you want) from the Metal Slug 7 ROM, using either DSLazy or Tahaxan.
2. Open up "chr_*.bin" in Tile Molester, with the * being a wildcard. (Set "Files of Type:" to "All Files (*.*)" first, so that they'll show up.) Files that start with "PL" are for players, "EM" is for enemies, "WP" is for weapons, etc.
3. After the file is opened, set the Codec (in the "View" menu) to "4bpp linear, reverse-order" and Mode (same) to "2-Dimensional".
4. Then, go to "Block Size" (in the same menu as the previous two), and click on "Custom...". Set the Columns to "2", then click "OK". The sprites should look like they should now, though they're organized the same way as in the Arcade Metal Slug games.
5. Now, we're going to need a palette... Every single one of them is in the obj_pal.bin. Good luck finding the right ones, though, as there's a LOT of palettes in there. (Another alternative is to rip a sprite directly from the game and getting the palette from that.)
(Although, I personally used GGD to get the sprites for Tarma, as it was a lot faster.)