Users browsing this thread: 1 Guest(s)
Gosh.
#7
Actually, the number of sprites in an animation depended on the Pokemon. Gligar, IIRC, had two sprites, while some other had maybe eight. That could work, and would probably be easy enough.

Also, what kind of badass angle, exactly?
Thanked by:


Messages In This Thread
Gosh. - by Devicho - 12-15-2009, 08:32 PM
RE: Gosh. - by froggerfun265 - 12-15-2009, 08:38 PM
RE: Gosh. - by Helmo - 12-15-2009, 08:39 PM
RE: Gosh. - by Rhyme - 12-15-2009, 10:22 PM
RE: Gosh. - by Cshad - 12-15-2009, 10:38 PM
RE: Gosh. - by GrooveMan.exe - 12-16-2009, 10:14 AM
RE: Gosh. - by Devicho - 12-16-2009, 01:45 PM
RE: Gosh. - by Wes - 12-16-2009, 05:31 PM
RE: Gosh. - by Cshad - 12-16-2009, 08:03 PM
RE: Gosh. - by Devicho - 12-28-2009, 11:22 PM
RE: Gosh. - by Solink - 12-29-2009, 12:29 AM
RE: Gosh. - by Cshad - 12-28-2009, 11:37 PM
RE: Gosh. - by Devicho - 12-31-2009, 04:32 AM
RE: Gosh. - by LilGrim1991 - 12-31-2009, 11:01 AM
RE: Gosh. - by Devicho - 01-03-2010, 02:40 AM
RE: Gosh. - by A.J. Nitro - 01-03-2010, 12:08 PM
RE: Gosh. - by Ton - 01-03-2010, 12:15 PM

Forum Jump: