12-18-2009, 09:16 PM
(12-18-2009, 07:52 PM)Metaru Wrote:(12-18-2009, 12:18 PM)Teddy Wrote: Games where your decisions have permanent consequences are the best.basically every game works that way.
Not to the extent of the ones I mentioned.
If a character in your party dies in Fire Emblem, they're dead for the rest of the game. It actually makes you care about your tactics and whatnot because if you rush in with everything you have early on, it'll screw you in the lategame.
And Dragon Age/Mass Effect have really indepth stories that vary depending on how you play. It's not just "would you like to hit this innocent man with an axe? y/n. ok cool you're evil now."
I don't think "basically every game" works like that.