12-23-2009, 08:21 AM
BUMP!! And what-not! There's a new sheet up, everyone, and right before the holidays- ...Wait. We're already in the holidays?
*Right eye twitches* ...Oh, DANGIT!! IT'S 2008 ALL OVER AGAIN!!! *Bangs head in the wall*
...Oh, well, let's just go to the ID card.
HUGUN Turret(Metal Slug 7)
<-- Now these guys can be a bit of nuisance.
You know those "spherical"-shaped turret that come out of the towers in Mission 3: Underground Fortress(More precisely, the first area of said mission)? This is said turret. All animation and what-not from the tiles, with a couple of extras to boot.
Oh, and don't ask about the name, by the way. I had to make it up from the file its tiles are stored in(chr_HUGUN.bin). Unless the game's PSP remake* comes with either an enemy glossary(Heh, why not?), or at least some concept art to work with, this is all I can think of.
And that's that. First post as usual, everyone. Oh, and just 'cause I'm in a good mood... I'm gonna give you a sneak peek on something else I've been working on as of lately.
Credit to esreveR for the explosion SFX.
In honor of the first 2D Mario platformer to grace a home console since the "2nd Console Generation"(16-Bit consoles, you know). Still a WIP.
*A "MSX"-style remake of "Metal Slug 7", for the PSP.
*Right eye twitches* ...Oh, DANGIT!! IT'S 2008 ALL OVER AGAIN!!! *Bangs head in the wall*
...Oh, well, let's just go to the ID card.
HUGUN Turret(Metal Slug 7)
<-- Now these guys can be a bit of nuisance.
You know those "spherical"-shaped turret that come out of the towers in Mission 3: Underground Fortress(More precisely, the first area of said mission)? This is said turret. All animation and what-not from the tiles, with a couple of extras to boot.
Oh, and don't ask about the name, by the way. I had to make it up from the file its tiles are stored in(chr_HUGUN.bin). Unless the game's PSP remake* comes with either an enemy glossary(Heh, why not?), or at least some concept art to work with, this is all I can think of.
And that's that. First post as usual, everyone. Oh, and just 'cause I'm in a good mood... I'm gonna give you a sneak peek on something else I've been working on as of lately.
Credit to esreveR for the explosion SFX.
In honor of the first 2D Mario platformer to grace a home console since the "2nd Console Generation"(16-Bit consoles, you know). Still a WIP.
*A "MSX"-style remake of "Metal Slug 7", for the PSP.