I think you've got a bit of style-over-substance going on here.
The main problem I'm seeing (apart from some dodgy anatomy) is a lack of weight. They look flat; it kinda seems like the character's limbs only move up and down rather than forwards and backwards in most of the poses. FORESHORTEN SOME SHIT and go for some more dynamic posing.
I'll note that you're making some effort to change the posture depending on the character - this is definitely a step in the right direction, but push yourself more and draw some more active and interesting poses.
(I am a tremendous hypocrite for saying this)
LASTLY.
In the second drawing you've shaded them as though they're an etching or carving rather than 3D figures. Try and think of them as whole forms, and light them accordingly. It might help if you think of them as geometric shapes like a bunch of cylinders and spheres, and try and work out how the light affects these simpler forms before building up to the real body.
Basically: do some lifedrawing and some planar studies. They are boring. But they are very important.
In fact, I give you two challenges:
Draw someone from a different angle. They can still be standing, but move away from the 3/4 view
Draw someone running. Or playing a sport. Make sure to pay attention to the line of action and the positioning of the hips and shoulders.
The main problem I'm seeing (apart from some dodgy anatomy) is a lack of weight. They look flat; it kinda seems like the character's limbs only move up and down rather than forwards and backwards in most of the poses. FORESHORTEN SOME SHIT and go for some more dynamic posing.
I'll note that you're making some effort to change the posture depending on the character - this is definitely a step in the right direction, but push yourself more and draw some more active and interesting poses.
(I am a tremendous hypocrite for saying this)
LASTLY.
In the second drawing you've shaded them as though they're an etching or carving rather than 3D figures. Try and think of them as whole forms, and light them accordingly. It might help if you think of them as geometric shapes like a bunch of cylinders and spheres, and try and work out how the light affects these simpler forms before building up to the real body.
Basically: do some lifedrawing and some planar studies. They are boring. But they are very important.
In fact, I give you two challenges:
Draw someone from a different angle. They can still be standing, but move away from the 3/4 view
Draw someone running. Or playing a sport. Make sure to pay attention to the line of action and the positioning of the hips and shoulders.