01-06-2010, 04:13 AM
(This post was last modified: 01-06-2010, 04:16 AM by TheouAegis.)
(01-04-2010, 04:04 PM)*Gorsal* Wrote: Also why'd you recolor sprites?
Because the Gameboy Castlevania games had some cool enemies not found in the NES Castlevanias. And except for the occasional 4th shade, a lot of them used three shades like the NES's sprites. When a 4th shade is used, I just edit it out with one of the other three shades, depending on the sprite. And when I rip my own sprites, I'm always worried I accidentally included some miscellaneous artifacts (even if that's impossible with a tile sheet), and AAed sprites confused it even more.
Again, in Belmont's Revenge, most of the time you didn't need AA because the backgrounds were pale or non-existent, while the sprites typically used the darker three shades. They would have looked crisp and clear, not muddled.
Compare these to how the Dulluahan and druid thingy appear in Gameboy Color/Super Gameboy. See how much nicer it looks without AA? They're even compatible with the NES. (Both are edits, btw)