08-04-2008, 06:40 PM
(This post was last modified: 08-04-2008, 06:41 PM by 2ndLtHavoc.)
LilGrim1991- thank you, the grey road took forever. I think darkening the faces of the buildings would work, but i dont want it to be too dark. would lightening the rooftops work just as well?
And yes, the barrel isnt symmetrical. when working with 16x16 i usually hit that problem. I'll tweak it a bit, but symmetry isnt too important with the barrel for me. I'll fix the plants as much as i can, but I'm trying to stick to a more vague look with the small plants. plants have so many little leaves and twigs, i have trouble making them detailed. I'll change the colors and look at some examples from other games and life and see what i can't do.
And yeah, i can difintely fix that dark line thing, thank you for pointing that out
Badassbill- I admit, MLS backgrounds are gorgeous, but the style is something i'm afraid to get into. I'll take a look and make some changes, though.
Zee- In physical terms, most aspects of this tileset seem improbable. I do have a legitimate excuse for the stairs however: i want the game to be a grid-locked game, and the steepness makes that alot easier to execute.
And yes, the barrel isnt symmetrical. when working with 16x16 i usually hit that problem. I'll tweak it a bit, but symmetry isnt too important with the barrel for me. I'll fix the plants as much as i can, but I'm trying to stick to a more vague look with the small plants. plants have so many little leaves and twigs, i have trouble making them detailed. I'll change the colors and look at some examples from other games and life and see what i can't do.
And yeah, i can difintely fix that dark line thing, thank you for pointing that out
Badassbill- I admit, MLS backgrounds are gorgeous, but the style is something i'm afraid to get into. I'll take a look and make some changes, though.
Zee- In physical terms, most aspects of this tileset seem improbable. I do have a legitimate excuse for the stairs however: i want the game to be a grid-locked game, and the steepness makes that alot easier to execute.