01-10-2010, 04:51 AM
It's a colourful explosion of Yoshies!
Some assembly required for those sprites, of course.
Also, is there such a thing as ripping too much from a game? Why am I asking? Because this here is the very last Rosenkreuzstilette sprite sheet batch you'll ever see from me, because there is absolutely nothing left to rip from that game now.
And just to re-assure that fact that there's nothing left to rip, I've had to go back and update pretty much every other RKS sprite sheet.
What's been updated on those sheets:
- Spirita's sheet has the particles for her Seelegewehr shots.
- The enemies sheet now has a mini-cross enemy that was in the game's data files, a spear that I'm pretty sure is unused, and that water droplet enemy has its alpha channel now.
- The Main Bosses sheet has a few added effects for Zorne and Sichte (and I corrected Liebea's name).
- Thanatos (formerly Raimund Seyfarth) has a gold-coloured slash effects that was in with the rest of his sprites.
- Graf Michael Sepperin has the shadow that's used when he transforms.
- Deviled Egg (incorrectly labelled as "Mold Devil" earlier) has the alpha channel applied to the eye of that thing that watches you in the background.
- Iris Machine has the alpha channel for the claw for the 2nd form.
- I added one of the effects without the alpha channel to Iris Sepperin' sheet, just because most of it is wasted with the alpha channel it had.
- The Prologue/Ending Backgrounds sheet now has the alpha channels used for the ending sequence (but as separate images), the intro's monologue (since I couldn't find anywhere else to put it), and a sepia overlay I found with the rest of the ending stuff.
- All of the background sheets have at least one more added. Hey, when a few of them look similar enough to each other, it's easy to miss 'em.
- Both Menus sheets have the "Load / Save" tags for the replay screen (I only had "Load" there earlier), but cut up a bit to save space.
- Misc. has a handful of new things. Don't feel like listing them, as I've wasted all my breath already.
But, yeah. Rosenkreuzstilette is a pretty good MegaMan clone (I prefer it over MegaMari), and it you happened to be interested, there's also an officially sanctioned English patch for that game.
Aaaaand now I'm going to randomly, spontaneously combust. Just because I feel like it right now. (Not really, of course, but you get what I mean.)
Some assembly required for those sprites, of course.
Also, is there such a thing as ripping too much from a game? Why am I asking? Because this here is the very last Rosenkreuzstilette sprite sheet batch you'll ever see from me, because there is absolutely nothing left to rip from that game now.
And just to re-assure that fact that there's nothing left to rip, I've had to go back and update pretty much every other RKS sprite sheet.
What's been updated on those sheets:
- Spirita's sheet has the particles for her Seelegewehr shots.
- The enemies sheet now has a mini-cross enemy that was in the game's data files, a spear that I'm pretty sure is unused, and that water droplet enemy has its alpha channel now.
- The Main Bosses sheet has a few added effects for Zorne and Sichte (and I corrected Liebea's name).
- Thanatos (formerly Raimund Seyfarth) has a gold-coloured slash effects that was in with the rest of his sprites.
- Graf Michael Sepperin has the shadow that's used when he transforms.
- Deviled Egg (incorrectly labelled as "Mold Devil" earlier) has the alpha channel applied to the eye of that thing that watches you in the background.
- Iris Machine has the alpha channel for the claw for the 2nd form.
- I added one of the effects without the alpha channel to Iris Sepperin' sheet, just because most of it is wasted with the alpha channel it had.
- The Prologue/Ending Backgrounds sheet now has the alpha channels used for the ending sequence (but as separate images), the intro's monologue (since I couldn't find anywhere else to put it), and a sepia overlay I found with the rest of the ending stuff.
- All of the background sheets have at least one more added. Hey, when a few of them look similar enough to each other, it's easy to miss 'em.
- Both Menus sheets have the "Load / Save" tags for the replay screen (I only had "Load" there earlier), but cut up a bit to save space.
- Misc. has a handful of new things. Don't feel like listing them, as I've wasted all my breath already.
But, yeah. Rosenkreuzstilette is a pretty good MegaMan clone (I prefer it over MegaMari), and it you happened to be interested, there's also an officially sanctioned English patch for that game.
Aaaaand now I'm going to randomly, spontaneously combust. Just because I feel like it right now. (Not really, of course, but you get what I mean.)