01-12-2010, 06:57 PM
New around here and just running across this thread:
Problem in Link's perspective on his sprite is that he looks like you're at eye level with him.
The Dark Dragon sprite you can clearly feel you're looking at him at an angle (the spine extending behind the head, the ends of the horns overlapping the lower portion, position of the shoulders, etc).
Now look at link: Eyes center of head. Cap barely visible. Legs visible above the ankle. And really, when was the last time you could see Link's mouth and neck in a standing position (you barely even see the face in Spirit Tracks, as the eyes are right at the edge of the lower part of the face when facing down).
Did an edit to give a better idea on my take of the perspective (has its own problems, but it's just an example):
Big trait of the Wind Waker Link model is that the face is emphasized to show expression and make up for the blending of the Face and the Hair (it's cell shaded, and there's no detail colors being thrown in, so the face needs all the help it can get to make itself visible).
For example: http://ui27.gamespot.com/410/toonlinksecret_2.jpg
Other thing is that he feels too tall. His current sprite looks more similar to the Zelda II incarnation in size: http://www.videogamesprites.net/Zelda2/Link/
The physical features are somewhat distracting from the typical style of the sprite. It might help to take some cues from the Link to the Past sprites: http://www.spriters-resource.com/snes/ze...sheet/7584 (simply in terms of perspective and form, not literally directly translating them).
Problem in Link's perspective on his sprite is that he looks like you're at eye level with him.
The Dark Dragon sprite you can clearly feel you're looking at him at an angle (the spine extending behind the head, the ends of the horns overlapping the lower portion, position of the shoulders, etc).
Now look at link: Eyes center of head. Cap barely visible. Legs visible above the ankle. And really, when was the last time you could see Link's mouth and neck in a standing position (you barely even see the face in Spirit Tracks, as the eyes are right at the edge of the lower part of the face when facing down).
Did an edit to give a better idea on my take of the perspective (has its own problems, but it's just an example):
Big trait of the Wind Waker Link model is that the face is emphasized to show expression and make up for the blending of the Face and the Hair (it's cell shaded, and there's no detail colors being thrown in, so the face needs all the help it can get to make itself visible).
For example: http://ui27.gamespot.com/410/toonlinksecret_2.jpg
Other thing is that he feels too tall. His current sprite looks more similar to the Zelda II incarnation in size: http://www.videogamesprites.net/Zelda2/Link/
The physical features are somewhat distracting from the typical style of the sprite. It might help to take some cues from the Link to the Past sprites: http://www.spriters-resource.com/snes/ze...sheet/7584 (simply in terms of perspective and form, not literally directly translating them).