01-13-2010, 08:51 AM
Without the lirycs, the game wouldn't be the same. the mood it game to every stage was literally half the gameplay. example: white jungle.
PS: to clarify what i said using megaman 9 as an example: megaman 9 was a great a game indeed, but instead of following the 'improvement' curve every megaman game had in the past, it decided to ignore all the previous game and grant us a completely 'new' megaman with no slide or chargeshot, for example. if sega is planning to launch a new Sonic 2D title, i expect them to work based on what they already got on S3&K(or even CD) instead of going all the way back to a sonic without Spindash or any new feature previusly made just as a test subject leaving room to launch sequels with 'new improvements'. if anything i'd love to see what they did on sonic pocket adventure as a huge remix of all previous 3 sonic games.
PS: to clarify what i said using megaman 9 as an example: megaman 9 was a great a game indeed, but instead of following the 'improvement' curve every megaman game had in the past, it decided to ignore all the previous game and grant us a completely 'new' megaman with no slide or chargeshot, for example. if sega is planning to launch a new Sonic 2D title, i expect them to work based on what they already got on S3&K(or even CD) instead of going all the way back to a sonic without Spindash or any new feature previusly made just as a test subject leaving room to launch sequels with 'new improvements'. if anything i'd love to see what they did on sonic pocket adventure as a huge remix of all previous 3 sonic games.