01-14-2010, 11:05 PM
(This post was last modified: 02-02-2010, 11:24 PM by Deathbringer.)
Digital Devil Story ~ Megami Tensei II
[Evil]
[Neutral]
[Good]
[Other]
[Other]
These could take a while, I found a method to view most of the Devil's in the status screen (some bosses won't show up since they also use the background, like Bael and Beelzebub) and I can use those to recolor the tile rips I did.
http://hkaityo.hp.infoseek.co.jp/dq/dds21-02.html <- The white box they're in is how they show up in the status screen. (The ones shown at 2x)
http://f46.aaa.livedoor.jp/~aqul/aton/dds2/maoh.html <- Just to give you an idea of how wide Bael and some of the others are.
This also means the Maou class will have to be last, along with Y.H.V.H., since assembling NES background tiles, not the easiest thing to do.
And if you're wondering why there is no Light, Dark, Chaos, or Law, that system isn't implemented until the Shin games, for this and possibly DDS1, it's just Good, Neutral, and Evil.
Like so:
I fixed the colors on the sheets (on the Evil set so far) and icons.