Yeah, and link I said, both sprites will most likely be used, which means other characters and enemies will need 2 different angles for over head views. I was talking to BB about adding a trophy function like in WW/MC where we could use the straight view sprites.
Oh, and a WIP of the Dark Dragon lineart.
![[Image: rawrsx.png]](http://img132.imageshack.us/img132/8864/rawrsx.png)
BB and I decided to go with the sphere arms since his arms movements are just to random. Even if we made base arm parts to rotate, we'd have to make a large number of arm parts for it to work.
Oh, and a WIP of the Dark Dragon lineart.
![[Image: rawrsx.png]](http://img132.imageshack.us/img132/8864/rawrsx.png)
BB and I decided to go with the sphere arms since his arms movements are just to random. Even if we made base arm parts to rotate, we'd have to make a large number of arm parts for it to work.