01-16-2010, 04:02 AM
oooooh that's where that came from. When I saw the small picture before I figured you'd drawn two versions, I didn't realize that was the original (that does explain the little link that I thought looked out of place). Ahhh... it's been too long... I just read the name "dark dragon" and it didn't ring a bell at all (goes to show, don't read 2 different threads with the same theme at the same time). Some reason I thought it was supposed to be a new enemy.
It's looking good. The ball arms would be best as mentioned. If you plan to use the same gameplay, having full arms drawn would limit the angles at which they can reach, unless you plan on making so many sprite segments to fit a wide range of movement. Even then, on top of the artwork - who do you want to have spend the time coding that mess. It was a relatively short segment it was used for too, just doesn't seem like an efficient use of someone's time unless you were going to redo the battle to make it much more involved. Realistic arms just aren't a necessary component for the fight. It's not like you're trying to top Vanillaware.
I'm not sure if Nintendo ever used Odin Sphere's kind of multi-sprite animation in a game.
It's looking good. The ball arms would be best as mentioned. If you plan to use the same gameplay, having full arms drawn would limit the angles at which they can reach, unless you plan on making so many sprite segments to fit a wide range of movement. Even then, on top of the artwork - who do you want to have spend the time coding that mess. It was a relatively short segment it was used for too, just doesn't seem like an efficient use of someone's time unless you were going to redo the battle to make it much more involved. Realistic arms just aren't a necessary component for the fight. It's not like you're trying to top Vanillaware.
I'm not sure if Nintendo ever used Odin Sphere's kind of multi-sprite animation in a game.