01-20-2010, 01:24 PM
(This post was last modified: 01-20-2010, 01:24 PM by Davy Jones.)
(01-20-2010, 12:56 PM)魔王 ルシファー Wrote: Yeah, is there a reason you didn't include the other sprites of dung beetle in the tileset with the individual sheet?The enemies are sharing battle animations and the icons for status changes. In these three cases it's not a problem (everybody uses the same hit effect), but it could be difficult for further sheets.
Example: Four enemies in PSX-VRAM. Hidden poses are easy to dedicate, but one or two unused battle animations/special effects... what should I do with these?