Users browsing this thread: 2 Guest(s)
Poll: Handling shrinking & growing effects
You do not have permission to vote in this poll.
Higher-resolution versions of all character sprites
13.89%
5 13.89%
Resizing effect handled by the game engine
72.22%
26 72.22%
Ditch the Super and Poison Mushroom
13.89%
5 13.89%
Total 36 vote(s) 100%
* You voted for this item. [Show Results]

Shrinking & growing effects
#18
(01-20-2010, 06:08 PM)Koopaul Wrote: What are we gonna do about Mario's spinning throw? Each character is will hafta have specific animations for being spun around!

I propose we make it so Mario spins very fast and appears mostly as a "motion blur" (as seen here in Swing Bros), with the character being thrown only having a single, blurred sprite that is just spun around Mario's spinning animation (which has a couple more frames as to not have it look like a total cop-out). This would require minimal effort and probably look OK ingame.
Thanked by: Baegal


Messages In This Thread
Shrinking & growing effects - by Neslug - 01-20-2010, 03:50 AM
RE: Shrinking & growing - by Gold - 01-20-2010, 03:55 AM
RE: Shrinking & growing - by Neslug - 01-20-2010, 03:56 AM
RE: Shrinking & growing - by GrooveMan.exe - 01-20-2010, 08:20 AM
RE: Shrinking & growing effects - by Sengir - 01-20-2010, 11:07 AM
RE: Shrinking & growing effects - by Neslug - 01-20-2010, 11:44 AM
RE: Shrinking & growing effects - by Neslug - 01-20-2010, 11:48 AM
RE: Shrinking & growing effects - by Ton - 01-20-2010, 12:57 PM
RE: Shrinking & growing effects - by Shadowth117 - 01-20-2010, 02:26 PM
RE: Shrinking & growing effects - by D2S-Speed - 01-20-2010, 04:51 PM
RE: Shrinking & growing effects - by Jdaster64 - 01-20-2010, 05:41 PM
RE: Shrinking & growing effects - by D2S-Speed - 01-20-2010, 06:05 PM
RE: Shrinking & growing effects - by Koopaul - 01-20-2010, 06:08 PM
RE: Shrinking & growing effects - by Neslug - 01-20-2010, 06:28 PM
RE: Shrinking & growing effects - by Runouw - 01-21-2010, 01:06 AM
RE: Shrinking & growing effects - by Bazzoka - 01-21-2010, 12:07 AM

Forum Jump: