01-24-2010, 11:25 PM
Messing around with the battle system. I don't want to make it exactly like the Mother 3 battle system, but that may be the best one to use. I made edits to everyone again and again and again. I edited everyone's colors. It should look pretty good now.
Those who care should read this. I need an opinion on what to do with Lloyd.
Healing PSI
More often than not Ana would always be the first to die, whether it was her crappy defense, or lack of HP. Ninten was better fit for the job of healing because he was buffer and had quite a bit more HP. With Mother having revamped their battle system it seems useless to give Ana all the healing and assist PSI Ninten had because one hit won’t kill you, and even if it does, the HP scrolls, so you have a chance to save them before they die. The scrolling system makes the game easier, so why give it all to her?
5 Life Up α
60–70 hp restored
Ninten
8 Life Up β
125-150 hp restored
Ninten,Ana
12 Life Up γ
Restores all hp to single ally
Ninten, Ana
20 Life Up Ω
200-250 hp restored to all allies
Ninten
3 Healing α
Heals one ailment
Ninten, Ana
6 Healing β
Heals two or more ailments
Ninten, Ana
18 Healing γ
B + death
Ninten
24 Healing Ω
Healing Y for all allies
Ninten
0 PSI Magnet α
8-10 pp stolen from 1 enemy
Ana
0 PSI Magnet Ω
8-10 pp stolen from all enemies
Ana
PP – PSI Name – To be used byMore often than not Ana would always be the first to die, whether it was her crappy defense, or lack of HP. Ninten was better fit for the job of healing because he was buffer and had quite a bit more HP. With Mother having revamped their battle system it seems useless to give Ana all the healing and assist PSI Ninten had because one hit won’t kill you, and even if it does, the HP scrolls, so you have a chance to save them before they die. The scrolling system makes the game easier, so why give it all to her?
Assist PSI
In the original Ana learned all the status and the shields while Ninten got the buffs and de-buffs and the shields/counters. Again, I divided it up to try to make it a bit more equal. Ninten got all the buffs, shields, and counters, Ana received all the status and de-buffs. It seemed kinda useless to give Ana all the shields and status when Ninten pretty much learned them by the time you meet Ana in Snowman.
I didn’t want to give Ninten all the buffs and de-buffs because it seemed like too much for one person to do. Generally everyone should spend the first few turns altering stats and then go on the offensive and with all the stat alter-ers with him it seems like he wouldn’t have any time to really attack the opponent, which would be bad because Ninten is the strongest physically for most of the game. Why didn’t this affect the original game? Because the de buffs were almost useless :E
Taking a look, I added some assist psi from Mother 3 that just seem to fit pretty well. I added Ώ versions of the Power shield and Offense up as well as PSI counters that weren’t in the original game.
6 Shield α
Halves physical damage for one ally
Ninten
18 Shield Ώ
Shield α to all allies
Ninten
8 PSI Shield α
Halves PSI damage for one ally
Ninten
24 PSI Shield Ώ
PSI Shield α to all allies
Ninten
12 Power Shield
Reflects 50% physical damage for one ally
Ninten
24 Power Shield Ώ
Reflects 50% physical damage for all allies
Ninten
16 PSI Counter
Reflects 50% PSI damage
Ninten
32 PSI Counter Ώ
Reflects 50% PSI damage
Ninten
6 Offense Up α
Raises one allies’ offense
Ninten
18 Offense Up Ώ
Raises all allies’ offense
Ninten
6 Defense Up α
Raises one allies’ defense
Ninten
18 Defense Up Ώ
Raises all allies defense’
Ninten
? Quick Up Unnecessary?
6 Offense Down α
Lowers offense of one enemy
Ana
18 Offense Down Ώ
Lowers all enemies offense
Ana
6 Defense Down α
Lowers defense of one enemy
Ana
18 Defense Down Ώ
Lowers defense of all enemies
Ana
7 Brainshock α
Makes one enemy feel strange
Ana
21 Brainshock Ώ
Makes all enemies feel strange
Ana
7 Hypnosis α
Puts one enemy to sleep
Ana
21 Hypnosis Ώ
Puts all enemies to sleep
Ana
7 Paralysis α
Paralyzes one enemy
Ana
21 Paralysis Ώ
Paralyzes all enemies
Ana
In the original Ana learned all the status and the shields while Ninten got the buffs and de-buffs and the shields/counters. Again, I divided it up to try to make it a bit more equal. Ninten got all the buffs, shields, and counters, Ana received all the status and de-buffs. It seemed kinda useless to give Ana all the shields and status when Ninten pretty much learned them by the time you meet Ana in Snowman.
I didn’t want to give Ninten all the buffs and de-buffs because it seemed like too much for one person to do. Generally everyone should spend the first few turns altering stats and then go on the offensive and with all the stat alter-ers with him it seems like he wouldn’t have any time to really attack the opponent, which would be bad because Ninten is the strongest physically for most of the game. Why didn’t this affect the original game? Because the de buffs were almost useless :E
Taking a look, I added some assist psi from Mother 3 that just seem to fit pretty well. I added Ώ versions of the Power shield and Offense up as well as PSI counters that weren’t in the original game.
Offensive PSI
So the PSI damage output has increased so that the damage given will actually be useful early in the game. Ninten will continue the trend Mother 2 and 3 set with PK Special and PK flash being the only offensive PSI he receives. I tried to make PK Beam like a one shot version of PK Special since PK Beam is the Star storm of this game. It’s pretty self explanatory, the damage given is similar to the output from Mother 3 and the effects of the attacks are all the same.
Names for Ninten’s PK SPECIAL would be nice. All the guides/books/mangas written about this game have him obsessed with baseball and war related things if that helps. The best I could come up with was PK Recoil and that…sucks :E
If I should replace PK Beam with Starstorm and just have the Franklin Badge reflect PK Thunder like in the other ones just make that suggestion. I kinda like it reflecting PK Beam rather than PK Thunder though, since there wasn’t really an attack in the game that was important to the plot.
10 PK SPECIAL α
130 - 150 null damage to all enemies
Ninten
20 PK SPECIAL β
230 – 250 null damage to all enemies
Ninten
30 PK SPECIAL γ
450 – 480 null damage to all enemies
Ninten
50 PK SPECIAL Ώ
830 – 850 null damage to all enemies
Ninten
10 PK Flash
Status effects to all enemies
Ninten
- Crying
- Paralysis
- Puzzled
- Confused
- Burn
- Nothing
8 PK Beam α
130 – 150 null damage to one enemy
Ana
16 PK Beam β
230 – 250 null damage to one enemy
Ana
24 PK Beam γ
450– 480 null damage to one enemy
Ana
50 PK Beam Ώ
650 – 680 null damage to one (all?) enemy
Ana
6 PK Fire α
60 – 80 PSI fire damage to all enemies
Ana
12 PK Fire β
120 – 140 PSI fire damage to all enemies
Ana
20 PK Fire γ
200 – 260 PSI fire damage to all enemies
Ana
40 PK Fire Ώ
280 – 380 PSI fire damage to all enemies
Ana
5 PK Freeze α
120 – 140 PSI freeze damage to one enemy
Ana
10 PK Freeze β
230 – 250 PSI freeze damage to one enemy
Ana
18 PK Freeze γ
320 – 350 PSI freeze damage to one enemy
Ana
28 PK Freeze Ώ
450 – 480 PSI freeze damage to one enemy
Ana
7 PK Thunder α
120 – 150 PSI thunder damage
Ana
14 PK Thunder β
Two shots of PK thunder α
Ana
21 PK Thunder γ
Three shots of PK thunder α
Ana
35 PK Thunder Ώ
Four shots of PK thunder α
Ana
So the PSI damage output has increased so that the damage given will actually be useful early in the game. Ninten will continue the trend Mother 2 and 3 set with PK Special and PK flash being the only offensive PSI he receives. I tried to make PK Beam like a one shot version of PK Special since PK Beam is the Star storm of this game. It’s pretty self explanatory, the damage given is similar to the output from Mother 3 and the effects of the attacks are all the same.
Names for Ninten’s PK SPECIAL would be nice. All the guides/books/mangas written about this game have him obsessed with baseball and war related things if that helps. The best I could come up with was PK Recoil and that…sucks :E
If I should replace PK Beam with Starstorm and just have the Franklin Badge reflect PK Thunder like in the other ones just make that suggestion. I kinda like it reflecting PK Beam rather than PK Thunder though, since there wasn’t really an attack in the game that was important to the plot.
OK. So who knows something about Lloyd/Loid?
No one?
Really?
Lloyd was pretty much the alpha/beta Jeff. He was the tools-y guy who was supposed to fix machines and give you an edge with his bottle rockets/bombs/super bombs. What’s the problem? He didn’t really add anything. He added an extra PK Null/Fire user with the Plasma Beam and the Flamethrowers, but he didn’t really get any devices that actually proved useful in the game. At the end of the game he was just a weaker Ninten that could use crappy PK Fire items that Ana pulled off better.
So, the goal with him is to improve the items he got an add some more.
Looking at Mother 3 and experimenting with the Super Bomb, it looks like the bombs do a set amount of damage and the number set is the percentage of the damage it takes (so like, X multiplied by the set resistance/super effective number thing. Like, 474x.5 = 237. More than likely its 500 and the set damage is within 10 percent, but that’s the number I got against King Porky and The NK Cyborg). I tried it out on a few bosses I had in a save state. I could have figured this out by guessing or asking around but I just wanted to make sure.
So,
Bombs
Will not be discussed here, but that’s something to keep in mind, no?
Lloyd only got on item for permanent use, and that was the Sticky Machine. My idea for his icon would be for it to have all the non one/set amount use items stored there that he either comes with or that you can buy throughout the game. Here are a few ideas for items for him;
Check Book
Just the basic idea, I don’t know what to call it. I’m thinking it could be an extension of the GGF’s diary that kept information on all the aliens that George witnessed while upon the ship, as well as information on enemies that attacked him when he arrived on Earth. You would probably find this in Magicant from one of the Swimming cats. It’s basically the “Sniff” of the game.
Sticky Machine
It’s like the item rope, but it’s reusable. It ties up the enemy making it helpless, same status effect as paralyzed. Enemies inflicted with this lose the sticky effect after the first few turns.
Smoke Grenade
Well, I thought it would be interesting to give Lloyd a tear gas like weapon, especially since he’s obsessed with explosives. It causes crying when thrown at an enemy. I thought this would be useful since it gives Lloyd more utility than just throwing bombs.
Shield Killer
Shield-off was PSI that Ana could originally learn in Earthbound Zero. I thought it would be a good opportunity to give Lloyd the Shield Killer instead of Ana learning Shield-off. The Shield Killer removes all shields and counters that the enemy has up. This will make killing some enemies faster, as a lot of enemies that were paired together in Earthbound Zero supported each other.
PSI Block-er
I don’t know what to call it but this was another PSI move that Ana had that would be perfect for Lloyd. Some of the most dangerous enemies in the game could use PSI and physical attacks. It would make the game a lot easier, when say, 3-5 enemies that can use both PSI and Physical attacks show up. PSI block machine would also make it so enemies could not counter your stat buffs or de-buffs. It only applies to one enemy, it only lasts a few turns, and like all the other machines/devices it will higher/lower chances of failing depending on the enemy.
This could also prove extremely useful just as it did in the original game. Enemies that could only use PSI or had really weak physical attacks let Ana refuel if there wasn’t a resting point nearby. This was also useful in scaling Mt. Itoi where Ana’s PSI was extremely useful.
Hp Sucker Jeff’s item from Mother 2. I thought it would be cool to have this. The trek through Duncan’s Factory was extremely long and it was hard to keep everyone alive. Ninten can save PSI with Lloyd being able to support himself with the HP Sucker. But, it would probably be useless against enemies with attacks that hit everyone. Oh well, it’s still fun to use.
Time Machine
This item was unused but more than likely meant to be another gag item sold by the Twinkle Elementary Science Fund-raiser person. Although not an item to be used by Lloyd, if you buy this, it will instantly explode on you. This will be the only item he will ask for back, later in the game after say the 5th or 6th melody, the Elementary Fund-raiser scientist will claim to have fixed the machine and gone to the past and future to bring you items to help you on your quest.
Real Rocket
Gag item sold by the Twinkle Elementary Scientist, it shot off into outer space as soon as you bought it.
Last Weapon
The original last weapon was a gag item that told you how to power off your NES.
So, I haven’t figured out all of the items to fit into his little skill icon yet. I haven’t figured out all the items to be brought back from the time machine, I haven’t figured everything out yet. All suggestions are welcome, on anything in this document really. If you have any ideas for any items that he should use (note, not items like defense spray or insecticide :V) for his icon please let me post. I also need ideas for the Last Weapon and Real Rocket, items that Lloyd can actually use later in the game. Again, help please~
No one?
Really?
Lloyd was pretty much the alpha/beta Jeff. He was the tools-y guy who was supposed to fix machines and give you an edge with his bottle rockets/bombs/super bombs. What’s the problem? He didn’t really add anything. He added an extra PK Null/Fire user with the Plasma Beam and the Flamethrowers, but he didn’t really get any devices that actually proved useful in the game. At the end of the game he was just a weaker Ninten that could use crappy PK Fire items that Ana pulled off better.
So, the goal with him is to improve the items he got an add some more.
Looking at Mother 3 and experimenting with the Super Bomb, it looks like the bombs do a set amount of damage and the number set is the percentage of the damage it takes (so like, X multiplied by the set resistance/super effective number thing. Like, 474x.5 = 237. More than likely its 500 and the set damage is within 10 percent, but that’s the number I got against King Porky and The NK Cyborg). I tried it out on a few bosses I had in a save state. I could have figured this out by guessing or asking around but I just wanted to make sure.
So,
Bombs
Will not be discussed here, but that’s something to keep in mind, no?
Lloyd only got on item for permanent use, and that was the Sticky Machine. My idea for his icon would be for it to have all the non one/set amount use items stored there that he either comes with or that you can buy throughout the game. Here are a few ideas for items for him;
Check Book
Just the basic idea, I don’t know what to call it. I’m thinking it could be an extension of the GGF’s diary that kept information on all the aliens that George witnessed while upon the ship, as well as information on enemies that attacked him when he arrived on Earth. You would probably find this in Magicant from one of the Swimming cats. It’s basically the “Sniff” of the game.
Sticky Machine
It’s like the item rope, but it’s reusable. It ties up the enemy making it helpless, same status effect as paralyzed. Enemies inflicted with this lose the sticky effect after the first few turns.
Smoke Grenade
Well, I thought it would be interesting to give Lloyd a tear gas like weapon, especially since he’s obsessed with explosives. It causes crying when thrown at an enemy. I thought this would be useful since it gives Lloyd more utility than just throwing bombs.
Shield Killer
Shield-off was PSI that Ana could originally learn in Earthbound Zero. I thought it would be a good opportunity to give Lloyd the Shield Killer instead of Ana learning Shield-off. The Shield Killer removes all shields and counters that the enemy has up. This will make killing some enemies faster, as a lot of enemies that were paired together in Earthbound Zero supported each other.
PSI Block-er
I don’t know what to call it but this was another PSI move that Ana had that would be perfect for Lloyd. Some of the most dangerous enemies in the game could use PSI and physical attacks. It would make the game a lot easier, when say, 3-5 enemies that can use both PSI and Physical attacks show up. PSI block machine would also make it so enemies could not counter your stat buffs or de-buffs. It only applies to one enemy, it only lasts a few turns, and like all the other machines/devices it will higher/lower chances of failing depending on the enemy.
This could also prove extremely useful just as it did in the original game. Enemies that could only use PSI or had really weak physical attacks let Ana refuel if there wasn’t a resting point nearby. This was also useful in scaling Mt. Itoi where Ana’s PSI was extremely useful.
Hp Sucker Jeff’s item from Mother 2. I thought it would be cool to have this. The trek through Duncan’s Factory was extremely long and it was hard to keep everyone alive. Ninten can save PSI with Lloyd being able to support himself with the HP Sucker. But, it would probably be useless against enemies with attacks that hit everyone. Oh well, it’s still fun to use.
Time Machine
This item was unused but more than likely meant to be another gag item sold by the Twinkle Elementary Science Fund-raiser person. Although not an item to be used by Lloyd, if you buy this, it will instantly explode on you. This will be the only item he will ask for back, later in the game after say the 5th or 6th melody, the Elementary Fund-raiser scientist will claim to have fixed the machine and gone to the past and future to bring you items to help you on your quest.
Real Rocket
Gag item sold by the Twinkle Elementary Scientist, it shot off into outer space as soon as you bought it.
Last Weapon
The original last weapon was a gag item that told you how to power off your NES.
So, I haven’t figured out all of the items to fit into his little skill icon yet. I haven’t figured out all the items to be brought back from the time machine, I haven’t figured everything out yet. All suggestions are welcome, on anything in this document really. If you have any ideas for any items that he should use (note, not items like defense spray or insecticide :V) for his icon please let me post. I also need ideas for the Last Weapon and Real Rocket, items that Lloyd can actually use later in the game. Again, help please~